NOTE: This TOC is as of 3/8/2008. This is subject to change between now and the book's publication date.
Part 1 FOUNDATIONS OF OBJECT ORIENTATION
Chapter 1 Objects and classes
1.
1 Objects and classes
1.
2 Creating objects
1.
3 Calling methods
1.
4 Parameters
1.
5 Data types
1.
6 Multiple instances
1.
7 State
1.
8 What is in an object?
1.
9 Object interaction
1.
10 Source code
1.
11 Another example
1.
12 Return values
1.
13 Objects as parameters
1.
14 Summary
Chapter 2 Understanding class definitions
2.
1 Ticket machines
2.
1.
1 Exploring the behavior of a na ve ticket machine
2.
2 Examining a class definition
2.
3 Fields, constructors, and methods
2.
3.
1 Fields
2.
3.
2 Constructors
2.
4 Passing data via parameters
2.
5 Assignment
2.
6 Accessor methods
2.
7 Mutator methods
2.
8 Printing from methods
2.
9 Summary of the na ve ticket machine
2.
10 Reflecting on the design of the ticket machine
2.
11 Making choices: the conditional statement
2.
12 A further conditional-statement example
2.
13 Local variables
2.
14 Fields, parameters, and local variables
2.
15 Summary of the better ticket machine
2.
16 Self-review exercises
2.
17 Reviewing a familiar example
2.
18 Summary
Chapter 3 Object interaction
3.
1 The clock example
3.
2 Abstraction and modularization
3.
3 Abstraction in software
3.
4 Modularization in the clock example
3.
5 Implementing the clock display
3.
6 Class diagrams versus object diagrams
3.
7 Primitive types and object types
3.
8 The ClockDisplay source code
3.
8.
1 Class NumberDisplay
3.
8.
2 String concatenation
3.
8.
3 The modulo operator
3.
8.
4 Class ClockDisplay
3.
9 Objects creating objects
3.
10 Multiple constructors
3.
11 Method calls
3.
11.
1 Internal method calls
3.
11.
2 External method calls
3.
11.
3 Summary of the clock display
3.
12 Another example of object interaction
3.
12.
1 The mail system example
3.
12.
2 The this keyword
3.
13 Using a debugger
3.
13.
1 Setting breakpoints
3.
13.
2 Single stepping
3.
13.
3 Stepping into methods
3.
14 Method calling revisited
3.
15 Summary
Chapter 4 Grouping objects
4.
1 Grouping objects in flexible-size collections
4.
2 A personal notebook
4.
3 A first look at library classes
4.
3.
1 An example of using a library
4.
4 Object structures with collections
4.
5 Generic classes
4.
6 Numbering within collections
4.
7 Removing an item from a collection
4.
8 Processing a whole collection
4.
8.
1 The for-each loop
4.
8.
2 The while loop
4.
8.
3 Iterating over a collection
4.
8.
4
Index access versus iterators
4.
9 Summary of the notebook example
4.
10 Another example: an auction system
4.
10.
1 The Lot class
4.
10.
2 The Auction class
4.
10.
3 Anonymous objects
4.
10.
4 Using collections
4.
11 Flexible collection summary
4.
12 Fixed-size collections
4.
12.
1 A log-file analyzer
4.
12.
2 Declaring array variables
4.
12.
3 Creating array