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Viser: Agile Software Development - The Cooperative Game

Agile Software Development, 2. udgave

Agile Software Development Vital Source e-bog

Alistair Cockburn
(2006)
Pearson International
211,00 kr.
Leveres umiddelbart efter køb
Agile Software Development, 2. udgave

Agile Software Development Vital Source e-bog

Alistair Cockburn
(2006)
Pearson International
199,00 kr.
Leveres umiddelbart efter køb
Agile Software Development, 2. udgave

Agile Software Development Vital Source e-bog

Alistair Cockburn
(2006)
Pearson International
177,00 kr.
Leveres umiddelbart efter køb
Agile Software Development - The Cooperative Game, 2. udgave

Agile Software Development

The Cooperative Game
Alistair Cockburn
(2006)
Sprog: Engelsk
Addison Wesley Professional
570,00 kr.
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Detaljer om varen

  • 2. Udgave
  • Vital Source 90 day rentals (dynamic pages)
  • Udgiver: Pearson International (Oktober 2006)
  • ISBN: 9780321630070R90
“Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods.” —Tom Gilb   The agile model of software development has taken the world by storm. Now, in Agile Software Development, Second Edition, one of agile’s leading pioneers updates his Jolt Productivity award-winning book to reflect all that’s been learned about agile development since its original introduction.   Alistair Cockburn begins by updating his powerful model of software development as a “cooperative game of invention and communication.” Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development   Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including   ·      Where does agile development fit in our organization? ·      How do we blend agile ideas with other ideas? ·      How do we extend agile ideas more broadly?   Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you’ll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You’ll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design.   Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You’ll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics:   ·      Agile and CMMI ·      Introducing agile from the top down ·      Revisiting “custom contracts” ·      Creating change with “stickers”   In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his “cooperative game” as their central metaphor.   If you’re new to agile development, this book will help you succeed the first time out. If you’ve used agile methods before, Cockburn’s techniques will make you even more effective.
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Bookshelf appen: 90 dage fra købsdato.

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Detaljer om varen

  • 2. Udgave
  • Vital Source 365 day rentals (dynamic pages)
  • Udgiver: Pearson International (Oktober 2006)
  • ISBN: 9780321630070R365
“Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods.” —Tom Gilb   The agile model of software development has taken the world by storm. Now, in Agile Software Development, Second Edition, one of agile’s leading pioneers updates his Jolt Productivity award-winning book to reflect all that’s been learned about agile development since its original introduction.   Alistair Cockburn begins by updating his powerful model of software development as a “cooperative game of invention and communication.” Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development   Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including   ·      Where does agile development fit in our organization? ·      How do we blend agile ideas with other ideas? ·      How do we extend agile ideas more broadly?   Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you’ll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You’ll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design.   Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You’ll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics:   ·      Agile and CMMI ·      Introducing agile from the top down ·      Revisiting “custom contracts” ·      Creating change with “stickers”   In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his “cooperative game” as their central metaphor.   If you’re new to agile development, this book will help you succeed the first time out. If you’ve used agile methods before, Cockburn’s techniques will make you even more effective.
Licens varighed:
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: 5 år fra købsdato.

Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)

Detaljer om varen

  • 2. Udgave
  • Vital Source 180 day rentals (dynamic pages)
  • Udgiver: Pearson International (Oktober 2006)
  • ISBN: 9780321630070R180
“Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods.” —Tom Gilb   The agile model of software development has taken the world by storm. Now, in Agile Software Development, Second Edition, one of agile’s leading pioneers updates his Jolt Productivity award-winning book to reflect all that’s been learned about agile development since its original introduction.   Alistair Cockburn begins by updating his powerful model of software development as a “cooperative game of invention and communication.” Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development   Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including   ·      Where does agile development fit in our organization? ·      How do we blend agile ideas with other ideas? ·      How do we extend agile ideas more broadly?   Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you’ll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You’ll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design.   Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You’ll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics:   ·      Agile and CMMI ·      Introducing agile from the top down ·      Revisiting “custom contracts” ·      Creating change with “stickers”   In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his “cooperative game” as their central metaphor.   If you’re new to agile development, this book will help you succeed the first time out. If you’ve used agile methods before, Cockburn’s techniques will make you even more effective.
Licens varighed:
Bookshelf online: 180 dage fra købsdato.
Bookshelf appen: 180 dage fra købsdato.

Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)

Detaljer om varen

  • 2. Udgave
  • Paperback: 504 sider
  • Udgiver: Addison Wesley Professional (Oktober 2006)
  • ISBN: 9780321482754
The agile model of software development took the world by storm in 2001. By 2002, there were books and conferences on agile development. By 2006, it has influenced everything from procurement contracts to military procurement procedures, to college curriculum to project management. Six years ago Alistair Cockburn wrote the first edition of this book right after the crafting of the Manifesto for Agile Software Development. Since then a LOT has changed and with it a need for a revised edition that reflects the current picture of agile development. The first edition asked "What does this mean?" This revised edition goes beyond the basic question and now answers: "Where does agile fit in the total set of development situations?"; "How do we blend these ideas with others?"; and eventually "How do we extend these ideas to other fields?" In addition the cooperative game model grew alongside the agile model, striking a chord with business people as well as developers, making this a timely and essential revision for agile development.
List of Figures xi List of Stories xvii Preface xxi Preface to Second Edition xxxi 0 Unknowable and Incommunicable 1
0.1 Unknowable and Incommunicable: Evolution 21
Chapter 1 A Cooperative Game of Invention and Communication 27
Chapter 1.1 A Cooperative Game of Invention and Communication: Evolution 47
Chapter 2 Individuals 65
Chapter 2.1 Individuals: Evolution 99
Chapter 3 Communication, Cooperating Teams 105
Chapter 3.1 Teams: Evolution 143
Chapter 4 Methodologies 147
Chapter 4.1 Methodologies: Evolution 207
Chapter 5 Agile and Self-Adapting 217
Chapter 5.1 Agile and Self-Adapting: Evolution 241
Chapter 6 The Crystal Methodologies 335
Chapter 6.1 The Crystal Methodologies: Evolution 351 Appendix A The Agile Software Development Manifesto 367 Appendix A.1 The Agile Software Development Manifesto and the Declaration of Interdependence 379 Appendix B Naur, Ehn, Musashi 391 Appendix B.1 Naur, Ehn, Musashi: Evolution 427 Appendix C Afterword 431 Appendix D Books and References 437 Index 453
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