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Viser: Simple and Usable Web, Mobile, and Interaction Design
Simple and Usable Web, Mobile, and Interaction Design Vital Source e-bog
Giles Colborne
(2010)
Simple and Usable Web, Mobile, and Interaction Design Vital Source e-bog
Giles Colborne
(2010)
Simple and Usable Web, Mobile, and Interaction Design Vital Source e-bog
Giles Colborne
(2010)
Simple and Usable Web, Mobile, and Interaction Design
Giles Colborne
(2010)
Sprog: Engelsk
Detaljer om varen
- 1. Udgave
- Vital Source 90 day rentals (dynamic pages): 208 sider
- Udgiver: Pearson International (September 2010)
- ISBN: 9780321714152R90
Bookshelf online: 90 dage fra købsdato.
Bookshelf appen: 90 dage fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
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Detaljer om varen
- 1. Udgave
- Vital Source 365 day rentals (dynamic pages): 208 sider
- Udgiver: Pearson International (September 2010)
- ISBN: 9780321714152R365
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: 5 år fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- 1. Udgave
- Vital Source 180 day rentals (dynamic pages): 208 sider
- Udgiver: Pearson International (September 2010)
- ISBN: 9780321714152R180
Bookshelf online: 180 dage fra købsdato.
Bookshelf appen: 180 dage fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- Paperback: 208 sider
- Udgiver: Pearson Education, Limited (September 2010)
- ISBN: 9780321703545
Part 1 Why are we here? A story about simplicity The power of simplicity Increasing complexity is unsustainable Not that kind of simple Character Fake simplicity Know yourself
Part 2 Setting a vision Two ways to describe what''s core Get out of your office What to look for Three types of user Why you should ignore expert customers Design for the mainstream What mainstreamers want Emotional needs Simplicity is about control Choosing the right "what" Describing the user experience Putting it all together World, character, Extreme usability The quick and dirty way Insight Getting the right vision Share it
Part 3 Four strategies for simplicity Simplify this The remote control The four strategies
Part 4 Remove Remove How not to do it Focus on what''s core Kill lame features What if the user...' But our customers want it Solutions, not processes When features don''t matter Will it hurt? Prioritizing features Load Decisions Distractions Smart defaults Options and preferences When one option is too many Errors Visual clutter Removing words Simplifying sentences Removing too much You can do it Focus
Part 5 Organize Organize Chunking Organizing for behavior Hard edges Alphabets and formats Search Time and space Grids Size and location Layers Color coding Desire paths
Part 6 Hide Hide Infrequent but necessary Customizing Automatic customization Progressive disclosure Staged disclosure X doesn''t mark the spot Cues and clues Making things easy to find After you hide
Part 7 Displace Displace Displacing between devices Mobile vs. desktop Displacing to the user What users do best Creating open experiences Kitchen knives and pianos Unstructured data Trust
Part 8 Before we go Conservation of complexity Details Simplicity happens in the user''s head Photo Credits 186 Index 189