SØG - mellem flere end 8 millioner bøger:

Søg på: Titel, forfatter, forlag - gerne i kombination.
Eller blot på isbn, hvis du kender dette.

Viser: Java for Everyone - Late Objects - Compatible with Java 5, 6, and 7

Java for Everyone - Late Objects - Compatible with Java 5, 6, and 7

Java for Everyone

Late Objects - Compatible with Java 5, 6, and 7
Cay S. Horstmann
(2012)
Sprog: Engelsk
John Wiley & Sons, Limited
1.791,00 kr.
ikke på lager, Bestil nu og få den leveret
om ca. 10 hverdage

Detaljer om varen

  • Hardback: 624 sider
  • Udgiver: John Wiley & Sons, Limited (Januar 2012)
  • ISBN: 9781118063316

Java For Everyone, 2nd Edition is a comprehensive introduction to Java and computer programming, which focuses on the principles of programming, software engineering, and effective learning. It is designed for a one-semester, mixed-major, first course in programming.

Nobody supports your desire to teach students good programming skills like Cay Horstmann. Active in both the classroom and the software industry, Horstmann knows that meticulous coding-not shortcuts-is the base upon which great programmers are made. Using an innovative visual design that leads students step-by-step through intricacies of Java programming, Java For Everyone, 2nd Edition instills confidence in beginning programmers and confidence leads to success.


Chapter 1 Introduction
1.1 Computer Programs
1.2 The Anatomy of a Computer
1.3 The Java Programming Language
1.4 Becoming Familiar with Your Programming Environment
1.5 Analyzing Your First Program
1.6 Errors
1.7 Problem Solving: Algorithm Design
Chapter 2 Fundamental Data Types
2.1 Variables
2.2 Arithmetic
2.3 Input and Output
2.4 Problem Solving: First Do it By Hand
2.6 Strings
Chapter 3 Decisions
3.1 The if Statement
3.2 Comparing Numbers and Strings
3.3 Multiple Alternatives
3.4 Nested Branches
3.5 Problem Solving: Flowcharts
3.6 Problem Solving: Test Cases
3.7 Boolean Variables and Operators
3.8 Application: Input Validation
Chapter 4 Loops
4.1 The while Loop
4.2 Problem Solving: Hand-Tracing
4.3 The for Loop
4.4 The do Loop
4.5 Application: Processing Sentinel Values
4.6 Problem Solving: Storyboards
4.7 Common Loop Algorithms
4.8 Nested Loops
4.9 Application: Random Numbers and Simulations
Chapter 5 Methods
5.1 Methods as Black Boxes
5.2 Implementing Methods
5.3 Parameter Passing
5.4 Return Values
5.5 Methods Without Return Values
5.6 Problem Solving: Reusable Functions
5.7 Problem Solving: Stepwise Refinement
5.8 Variable Scope
5.9 Recursive Methods (Optional)
Chapter 6 Arrays and Array Lists
6.1 Arrays
6.2 The Enhanced for Loop
6.3 Common Array Algorithms
6.4 Using Arrays with Methods
6.5 Problem Solving: Adapting Algorithms
6.6 Problem Solving: Discovering Algorithms by Manipulating Physical Objects
6.7 Two-Dimensional Arrays
6.8 Array Lists
Chapter 7 Input/Output and Exception Handling
7.1 Reading and Writing Text Files
7.2 Processing Text Input
7.3 Command Line Arguments
7.4 Checked and Unchecked Exceptions
7.5 Catching Exceptions
7.6 The finally Clause
7.7 Application: Handling Input Errors
Chapter 8 Object and Classes
8.1 Object-Oriented Programming
8.2 Implementing a Simple Class
8.3 Specifying the Public Interface of a Class
8.4 Designing the Data Representation
8.5 Problem Solving: Patterns for Representing Behavior
8.6 Implementing Instance Methods
8.7 Constructors
8.8 Problem Solving: Tracing Objects
8.9 Testing a Class
8.10 Object References
8.11 Static Variables and Methods
Chapter 9 Inheritance
9.1 Inheritance Hierarchies
9.2 Implementing Subclasses
9.3 Overriding Methods
9.4 Polymorphism
9.5 Object: The Cosmic Superclass
9.6 Interface Types
Chapter 10 Graphical User Interfaces
10.1 Frame Windows
10.2 Events and Event Handling
10.3 Using Inheritance to Customize Frames
10.4 Building Applications with Buttons
10.5 Using Inner Classes for Listeners
10.6 Processing Text Input
10.7 Text Areas ===== Web chapters ==========================================
Chapter 11 Advanced Graphical User Interfaces
11.1 Layout Management
11.2 Choices
11.3 Menus
11.4 Exploring the Swing Documentation
11.5 Drawing on a Component
11.6 Using Timer Events for Animations
11.7 Mouse Events
Chapter 12 Object-Oriented Design
12.1 The Software Life Cycle
12.2 Discovering Classes
12.3 Relationships Between Classes
12.4 Cohesion and Coupling
12.5 Side Effects
12.5 Abstract Classes
12.6 Packages
12.7 Application: Printing an Invoice
12.8 Application: An Automatic Teller Machine
Chapter 13 Recursion
13.1 Triangle Numbers
13.2. Thinking Recursively
13.3 Recursive Helper Methods
13.4 The Efficiency of Recursion
13.5 Permutations
13.6 Mutual Recursions
13.7 Backtracking
Chapter 14 Sorting and Searching
14.1 Selection Sort
14.2 Profiling the Selection Sort Algorithm
14.3 Analyzing the Performance of the Selection Sort Algorithm
14.4 Merge Sort
14.5 Analyzing the Merge Sort Algorithm
14.6 Searching
14.7 Binary Search 14.8 Sorting Real Data
Chapter 15 The Java Collections Framework
15.1. An Overview of the Collections Framework
15.2. Linked Lists
15.3. Stacks, Queues, and Priority Queues
15.4. Sets
15.5. Maps ==== Appendices ========================================== APPENDIX A THE BASIC LATIN AND LATIN-1 SUBSETS OF UNICODE APPENDIX B JAVA OPERATOR SUMMARY APPENDIX C JAVA RESERVED WORD SUMMARY APPENDIX D THE JAVA LIBRARY APPENDIX E JAVA SYNTAX SUMMARY (Online only) APPENDIX F HTML SUMMARY (Online only) APPENDIX G TOOL SUMMARY (Online only) APPENDIX H JAVADOC SUMMARY (Online only)
De oplyste priser er inkl. moms

Senest sete

Polyteknisk Boghandel

har gennem mere end 50 år været studieboghandlen på DTU og en af Danmarks førende specialister i faglitteratur.

 

Vi lagerfører et bredt udvalg af bøger, ikke bare inden for videnskab og teknik, men også f.eks. ledelse, IT og meget andet.

Læs mere her


Trykt eller digital bog?

Ud over trykte bøger tilbyder vi tre forskellige typer af digitale bøger:

 

Vital Source Bookshelf: En velfungerende ebogsplatform, hvor bogen downloades til din computer og/eller mobile enhed.

 

Du skal bruge den gratis Bookshelf software til at læse læse bøgerne - der er indbygget gode værktøjer til f.eks. søgning, overstregning, notetagning mv. I langt de fleste tilfælde vil du samtidig have en sideløbende 1825 dages online adgang. Læs mere om Vital Source bøger

 

Levering: I forbindelse med købet opretter du et login. Når du har installeret Bookshelf softwaren, logger du blot ind og din bog downloades automatisk.

 

 

Adobe ebog: Dette er Adobe DRM ebøger som downloades til din lokale computer eller mobil enhed.

 

For at læse bøgerne kræves særlig software, som understøtter denne type. Softwaren er gratis, men du bør sikre at du har rettigheder til installere software på den maskine du påtænker at anvende den på. Læs mere om Adobe DRM bøger

 

Levering: Et download link sendes pr email umiddelbart efter købet.

 


Ibog: Dette er en online bog som kan læses på udgiverens website. 

Der kræves ikke særlig software, bogen læses i en almindelig browser.

 

Levering: Vores medarbejder sender dig en adgangsnøgle pr email.

 

Vi gør opmærksom på at der ikke er retur/fortrydelsesret på digitale varer.