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Viser: Building Apps for the Universal Windows Platform - Explore Windows 10 Native, IOT, Hololens and Xamarin
Building Apps for the Universal Windows Platform Vital Source e-bog
Ayan Chatterjee
(2017)
Building Apps for the Universal Windows Platform Vital Source e-bog
Ayan Chatterjee
(2017)
Building Apps for the Universal Windows Platform
Explore Windows 10 Native, IOT, Hololens and Xamarin
Ayan Chatterjee
(2017)
Sprog: Engelsk
Detaljer om varen
- Vital Source searchable e-book (Fixed pages)
- Udgiver: Springer Nature (Juni 2017)
- ISBN: 9781484226292
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: ubegrænset dage fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- Vital Source 365 day rentals (fixed pages)
- Udgiver: Springer Nature (Juni 2017)
- ISBN: 9781484226292R365
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: 5 år fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- Paperback
- Udgiver: Apress L. P. (Juli 2017)
- ISBN: 9781484226285
Develop Windows 10 applications faster and more efficiently using the Universal Windows Platform. You will use Xamarin to create apps for macOS, iOS, and Android devices.
Building Apps for the Universal Windows Platform is a complete guide covering PCs, tablets, phones, and other devices such as HoloLens. You will use Windows 10 to develop apps for desktop, mobile, holographic, wearable, and IoT devices. You will reuse code to easily create cross-platform apps.
What You Will Learn- Design and develop apps using Visual Studio and Blend
- Create Cortana-enabled apps for a hands-free experience
- Build IoT apps and apps for wearables such as the Microsoft HoloLens
- Monitor apps post-publication to gain insights from actionable data using Windows Store Analytics and Azure
Professional developers working independently or in a team on Windows 10 applications, and students coming into the world of software development
Chapter 1: Introduction to Windows Universal.-
Chapter 2: Elementary Concepts.-
Chapter 3: Windows 10 Experience.-
Chapter 4: Windows with Mouse and Keyboard.-
Chapter 5: Windows with Touch.-
Chapter 6: Internet of Things (IoT).-
Chapter 7: Wearables.-
Chapter 8: Windows 10 for Advanced Users.-
Chapter 9: Cross Platform with Xamarin.-
Chapter 10: Store Ready.-
Chapter 11: Application Analytics.