SØG - mellem flere end 8 millioner bøger:
Viser: Programming Essentials Using Java - A Game Application Approach
Programming Essentials Using Java: A Game Application Approach Vital Source e-bog
William McAllister og S. Jane Fritz
(2017)
Programming Essentials Using Java: A Game Application Approach Vital Source e-bog
William McAllister
(2017)
Programming Essentials Using Java: A Game Application Approach Vital Source e-bog
William McAllister
(2017)
Programming Essentials Using Java
A Game Application Approach
William McAllister og S. Jane Fritz
(2017)
om ca. 10 hverdage
Detaljer om varen
- Vital Source searchable e-book (Reflowable pages)
- Udgiver: Stylus Publishing LLC (Februar 2017)
- Forfattere: William McAllister og S. Jane Fritz
- ISBN: 9781683920380
FEATURES:
* Uses an objects-early approach to learning Java
* Follows the 2013 ACM/IEEE computer science curriculum guidelines
* Integrates game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention
* Includes a companion disc with projects created with the popular Java Development Environments; also includes a set of executable student games, source code, and figures
* Uses working programs to illustrate concepts under discussion
* Complete instructor’s resource package available upon adoption
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: ubegrænset dage fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- Vital Source 180 day rentals (dynamic pages)
- Udgiver: Stylus Publishing LLC (Februar 2017)
- ISBN: 9781683920380R180
FEATURES:
* Uses an objects-early approach to learning Java
* Follows the 2013 ACM/IEEE computer science curriculum guidelines
* Integrates game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention
* Includes a companion disc with projects created with the popular Java Development Environments; also includes a set of executable student games, source code, and figures
* Uses working programs to illustrate concepts under discussion
* Complete instructor’s resource package available upon adoption
Bookshelf online: 180 dage fra købsdato.
Bookshelf appen: 180 dage fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- Vital Source 90 day rentals (dynamic pages)
- Udgiver: Stylus Publishing LLC (Februar 2017)
- ISBN: 9781683920380R90
FEATURES:
* Uses an objects-early approach to learning Java
* Follows the 2013 ACM/IEEE computer science curriculum guidelines
* Integrates game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention
* Includes a companion disc with projects created with the popular Java Development Environments; also includes a set of executable student games, source code, and figures
* Uses working programs to illustrate concepts under discussion
* Complete instructor’s resource package available upon adoption
Bookshelf online: 90 dage fra købsdato.
Bookshelf appen: 90 dage fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- Hardback: 500 sider
- Udgiver: Mercury Learning & Information (Marts 2017)
- Forfattere: William McAllister og S. Jane Fritz
- ISBN: 9781683920373
FEATURES:
* Uses an objects-early approach to learning Java
* Follows the 2013 ACM/IEEE computer science curriculum guidelines
* Integrates game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention
* Includes a companion disc with projects created with the popular Java Development Environments; also includes a set of executable student games, source code, and figures
* Uses working programs to illustrate concepts under discussion
* Complete instructor's resource package available upon adoption
2. Variables, Input / Output and Calculations;
3. Methods, Classes, and Objects: A First Look;
4. Making Decisions and Disk I/O
5. Repeating Statements: Loops;
6. Arrays;
7. Methods, Classes, and Objects: A Second Look;
8. Inheritance Appendix A. Installing the Game Environment, Appendix B. Java Key Words, Appendix C. Operators and Their Precedence, Appendix D. ASCII and Unicode Character Sets, Appendix E. Glossary of Programming Terms, Appendix F. Creating Mobile Applications, Appendix G How to use the API Online Documentation, Appendix H. Optional Enrichment Topics, Appendix I. Cotlege Board AP Computer Science Topic Correlation, Appendix J. Solutions to Selected Exercises.