SØG - mellem flere end 8 millioner bøger:
Viser: Architecture and Interaction - Human Computer Interaction in Space and Place
Architecture and Interaction Vital Source e-bog
Nicholas S. Dalton
(2016)
Architecture and Interaction Vital Source e-bog
Nicholas S. Dalton
(2016)
Architecture and Interaction
Human Computer Interaction in Space and Place
Nicholas S. Dalton, Holger Schnädelbach, Mikael Wiberg og Tasos Varoudis
(2016)
Sprog: Engelsk
om ca. 10 hverdage
Detaljer om varen
- Vital Source searchable e-book (Fixed pages)
- Udgiver: Springer Nature (Juni 2016)
- ISBN: 9783319300283
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: ubegrænset dage fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- Vital Source 365 day rentals (fixed pages)
- Udgiver: Springer Nature (Juni 2016)
- ISBN: 9783319300283R365
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: 5 år fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- Hardback
- Udgiver: Springer International Publishing AG (Juni 2016)
- Forfattere: Nicholas S. Dalton, Holger Schnädelbach, Mikael Wiberg og Tasos Varoudis
- ISBN: 9783319300269
Methods forprototyping interactive buildings are discussed and the theoretical overlapsbetween both domains are explored. Topics like the role of space and technologywithin the workplace as well as the role of embodiment in understanding howbuildings and technology can influence action are discussed, as well as investigating the creation of place with new methodologies toinvestigate the occupation of buildings and how they can be used to understandspatial technologies.
Architectureand Interactionis aimed at researchers and practitioners in the field of computing who want togain a greater insight into the challenges of creating technologies in thebuilt environment and those from the architectural and urban design disciplineswho wish to incorporate digital information technologies in future buildings.
Part I:Interdisciplinary Dialogue.- Applying HCI Methods and Concepts to ArchitecturalDesign (or Why Architects could use HCI, Even if They Don't Know It).- What Is It about Space that is Important inInteraction? Let's Take the World From a Situated Point of View.-
Part II:Approaching Interaction in Space
.- Supporting Fluid Transitions in InnovativeLearning spaces: Architectural, Social and Technological Factors.- CreativeWorkplace Alchemies: Individual Workspaces and Collaboration Hotspots.- Gettingit Going: Explorations at the Intersection of Moving Bodies, InformationTechnology & Architecture.- Measuring Interaction in Workplaces.-
Part III:Going Abstract about the Concrete.- Community Is the Message: Viewing NetworkedPublic Displays through McLuhan's Media Theory.- Embodied Interactions withAdaptive Architecture.-
Part IV: Activating Spaces.- Mapping the Intangible: OnAdaptivity & Relational Prototypingin Architectural Design.-An InteractiveSimulation Environment for Adaptive Architectural Systems.- Robotic Building asPhysically Built Robotic Environments and Robotically Supported BuildingProcesses.-
Part V: Sights and Magnifications.- Northern Urban Lights: EmplacedExperiences of Urban Lighting as Digital Augmentation.- Reading and Responding to the DigitalFootprints of Mobile Visitors.- OnPotential Application of Interaction Design for Placemaking.