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Viser: Game Programming in C++ - Creating 3D Games
Game Programming in C Vital Source e-bog
Sanjay Madhav
(2018)
Game Programming in C Vital Source e-bog
Sanjay Madhav
(2018)
Game Programming in C Vital Source e-bog
Sanjay Madhav
(2018)
Game Programming in C++
Creating 3D Games
Sanjay Madhav
(2018)
Sprog: Engelsk
om ca. 10 hverdage
Detaljer om varen
- 1. Udgave
- Vital Source 180 day rentals (dynamic pages)
- Udgiver: Pearson International (Marts 2018)
- ISBN: 9780134597317R180
Bookshelf online: 180 dage fra købsdato.
Bookshelf appen: 180 dage fra købsdato.
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Detaljer om varen
- 1. Udgave
- Vital Source 365 day rentals (dynamic pages)
- Udgiver: Pearson International (Marts 2018)
- ISBN: 9780134597317R365
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: 5 år fra købsdato.
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Detaljer om varen
- 1. Udgave
- Vital Source 90 day rentals (dynamic pages)
- Udgiver: Pearson International (Marts 2018)
- ISBN: 9780134597317R90
Bookshelf online: 90 dage fra købsdato.
Bookshelf appen: 90 dage fra købsdato.
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Detaljer om varen
- Paperback: 528 sider
- Udgiver: Addison Wesley Professional (Marts 2018)
- ISBN: 9780134597201
C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete.
Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know.
- Set up your C++ development tools quickly, and get started
- Implement basic 2D graphics, game updates, vectors, and game physics
- Build more intelligent games with widely used AI algorithms
- Implement 3D graphics with OpenGL, shaders, matrices, and transformations
- Integrate and mix audio, including 3D positional audio
- Detect collisions of objects in a 3D environment
- Efficiently respond to player input
- Build user interfaces, including Head-Up Displays (HUDs)
- Improve graphics quality with anisotropic filtering and deferred shading
- Load and save levels and binary game data
Chapter 1 Game Programming Overview
Chapter 2 Game Objects and 2D Graphics
Chapter 3 Vectors and Basic Physics
Chapter 4 Artificial Intelligence
Chapter 5 OpenGL
Chapter 6 3D Graphics
Chapter 7 Audio
Chapter 8 Input Systems
Chapter 9 Cameras
Chapter 10 Collision Detection
Chapter 11 User Interfaces
Chapter 12 Skeletal Animation
Chapter 13 Intermediate Graphics
Chapter 14 Level Files and Binary Data Appendix A Intermediate C++ Review Index