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Viser: Lessons in Play - An Introduction to Combinatorial Game Theory, Second Edition

Lessons in Play, 2. udgave
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Lessons in Play Vital Source e-bog

Michael H. Albert, Richard J. Nowakowski og David Wolfe
(2019)
Taylor & Francis
730,00 kr.
Leveres umiddelbart efter køb
Lessons in Play, 2. udgave
Søgbar e-bog

Lessons in Play Vital Source e-bog

Michael H. Albert, Richard J. Nowakowski og David Wolfe
(2019)
Taylor & Francis
622,00 kr.
Leveres umiddelbart efter køb
Lessons in Play - An Introduction to Combinatorial Game Theory, Second Edition, 2. udgave

Lessons in Play

An Introduction to Combinatorial Game Theory, Second Edition
Michael Albert, Richard Nowakowski og David Wolfe
(2019)
Sprog: Engelsk
A K Peters, Limited
954,00 kr.
ikke på lager, Bestil nu og få den leveret
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Detaljer om varen

  • 2. Udgave
  • Vital Source searchable e-book (Reflowable pages)
  • Udgiver: Taylor & Francis (April 2019)
  • Forfattere: Michael H. Albert, Richard J. Nowakowski og David Wolfe
  • ISBN: 9780429537561
This second edition of Lessons in Play reorganizes the presentation of the popular original text in combinatorial game theory to make it even more widely accessible. Starting with a focus on the essential concepts and applications, it then moves on to more technical material. Still written in a textbook style with supporting evidence and proofs, the authors add many more exercises and examples and implement a two-step approach for some aspects of the material involving an initial introduction, examples, and basic results to be followed later by more detail and abstract results. Features Employs a widely accessible style to the explanation of combinatorial game theory Contains multiple case studies Expands further directions and applications of the field Includes a complete rewrite of CGSuite material
Licens varighed:
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: ubegrænset dage fra købsdato.

Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)

Detaljer om varen

  • 2. Udgave
  • Vital Source searchable e-book (Fixed pages)
  • Udgiver: Taylor & Francis (April 2019)
  • Forfattere: Michael H. Albert, Richard J. Nowakowski og David Wolfe
  • ISBN: 9780429524097
This second edition of Lessons in Play reorganizes the presentation of the popular original text in combinatorial game theory to make it even more widely accessible. Starting with a focus on the essential concepts and applications, it then moves on to more technical material. Still written in a textbook style with supporting evidence and proofs, the authors add many more exercises and examples and implement a two-step approach for some aspects of the material involving an initial introduction, examples, and basic results to be followed later by more detail and abstract results. Features Employs a widely accessible style to the explanation of combinatorial game theory Contains multiple case studies Expands further directions and applications of the field Includes a complete rewrite of CGSuite material
Licens varighed:
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: ubegrænset dage fra købsdato.

Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)

Detaljer om varen

  • 2. Udgave
  • Hardback: 329 sider
  • Udgiver: A K Peters, Limited (April 2019)
  • Forfattere: Michael Albert, Richard Nowakowski og David Wolfe
  • ISBN: 9781482243031

This second edition of Lessons in Play reorganizes the presentation of the popular original text in combinatorial game theory to make it even more widely accessible. Starting with a focus on the essential concepts and applications, it then moves on to more technical material. Still written in a textbook style with supporting evidence and proofs, the authors add many more exercises and examples and implement a two-step approach for some aspects of the material involving an initial introduction, examples, and basic results to be followed later by more detail and abstract results.

Features

  • Employs a widely accessible style to the explanation of combinatorial game theory
  • Contains multiple case studies
  • Expands further directions and applications of the field
  • Includes a complete rewrite of CGSuite material
Combinatorial Games
0.
1 Basic Terminology Problems 1 Basic Techniques
1.
1 Greedy
1.
2 Symmetry
1.
3 Parity
1.
4 Give Them Enough Rope!
1.
5 Strategy Stealing
1.
6 Change the Game!
1.
7 Case Study: Long Chains in Dots & Boxes Problems 2 Outcome Classes
2.
1 Outcome Functions
2.
2 Game Positions and Options
2.
3 Impartial Games: Minding Your Ps and Ns
2.
4 Case Study: Roll The Lawn
2.
5 Case Study: Timber
2.
6 Case Study: Partizan Endnim Problems 3 Motivational Interlude: Sums of Games
3.
1 Sums
3.
2 Comparisons
3.
3 Equality and Identity
3.
4 Case Study: Domineering Rectangles Problems 4 The Algebra of Games
4.
1 The Fundamental Definitions
4.
2 Games Form a Group with a Partial Order
4.
3 Canonical Form
4.
4 Case Study: Cricket Pitch
4.
5 Incentives Problems 5 Values of Games
5.
1 Numbers
5.
2 Case Study: Shove
5.
3 Stops
5.
4 A Few All-Smalls: Up, Down, and Stars
5.
5 Switches
5.
6 Case Study: Elephants & Rhinos
5.
7 Tiny and Miny
5.
8 Toppling Dominoes
5.
9 Proofs of Equivalence of Games and Numbers Problems 6 Structure
6.
1 Games Born by Day 2
6.
2 Extremal Games Born By Day n
6.
3 More About Numbers
6.
4 The Distributive Lattice of Games Born by Day n
6.
5 Group Structure Problems 7 Impartial Games
7.
1 A Star-Studded Game
7.
2 The Analysis of Nim
7.
3 Adding Stars
7.
4 A More Succinct Notation
7.
5 Taking-and-Breaking Games
7.
6 Subtraction Games
7.
7 Keypad Games Problems 8 Hot Games
8.
1 Comparing Games and Numbers
8.
2 Coping with Confusion
8.
3 Cooling Things Down
8.
4 Strategies for Playing Hot Games
8.
5 Norton Products Problems 9 All-Small Games
9.
1 Cast of Characters
9.
2 Motivation: The Scale of Ups
9.
3 Equivalence Under
9.
4 Atomic Weight
9.
5 All-Small Shove
9.
6 More Toppling Dominoes
9.
7 Clobber Problems 10 Trimming Game Trees
10.
1 Introduction
10.
2 Reduced Canonical Form
10.
3 Hereditary-Transitive Games
10.
4 Ordinal Sum
10.
5 Stirling-Shave
10.
6 Even More Toppling Dominoes Problems Further Directions 1 Transfinite Games 2 Algorithms and Complexity 3 Loopy Games 4 Kos: Repeated Local Positions 5 Top-Down Thermography 6 Enriched Environments 7 Idempotents 8 Mis'ere Play 9 Scoring Games A Top-Down Induction A.
1 Top-Down Induction A.
2 Examples A.
3 Why is Top-Down Induction Better? A.
4 Strengthening the Induction Hypothesis A.
5 Inductive Reasoning Problems B CGSuite B.
1 Installing CGSuite B.
2 Worksheet Basics B.
3 Programming in CGSuite's Language C Solutions to Exercises D Rulesets
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