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Viser: Design Patterns in . Net - Reusable Approaches in C# and F# for Object-Oriented Software Design
Design Patterns in .NET Vital Source e-bog
Dmitri Nesteruk
(2019)
Design Patterns in . Net
Reusable Approaches in C# and F# for Object-Oriented Software Design
Dmitri Nesteruk
(2019)
Sprog: Engelsk
Detaljer om varen
- Vital Source searchable e-book (Reflowable pages)
- Udgiver: Springer Nature (Maj 2019)
- ISBN: 9781484243664
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: ubegrænset dage fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- Paperback
- Udgiver: Apress L. P. (Maj 2019)
- ISBN: 9781484243657
Using the C# programming language, Design Patterns in .NET explores the classic design pattern implementation and discusses the applicability and relevance of specific language features for the purpose of implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern inter-relationships, and illustrates the way that a dedicated refactoring tool (ReSharper) can be used to implement design patterns with ease.
What You'll Learn
- Know the latest pattern implementations available in C# and F#
- Refer to researched and proven variations of patterns
- Study complete, self-contained examples including many that cover advanced scenarios
- Use the latest implementations of C# and Visual Studio/ReSharper
Who This Book Is For
Developers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solving modern problems
Chapter 1: The SOLID Design Principles
Chapter 2: The Functional Perspective Part II: Creational Patterns
Chapter 3: Builder
Chapter 4: Factories
Chapter 5: Prototype
Chapter 6: Singleton Part III: Structural Patterns
Chapter 7: Adapter
Chapter 8: Bridge
Chapter 9: Composite
Chapter 10: Decorator
Chapter 11: Fa?ade
Chapter 12: Flyweight
Chapter 13: Proxy Part IV: Behavioral Patterns
Chapter 14: Chain of Responsibility
Chapter 15: Command
Chapter 16: Interpreter
Chapter 17: Iterator
Chapter 18: Mediator
Chapter 19: Memento
Chapter 20: Null Object
Chapter 21: Observer
Chapter 22: State
Chapter 23: Strategy
Chapter 24: Template Method
Chapter 25: Visitor