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Viser: Gamestorming - A Playbook for Innovators, Rulebreakers, and Changemakers
Gamestorming Vital Source e-bog
Dave Gray, Sunni Brown og James Macanufo
(2010)
O'Reilly Media, Inc
267,00 kr.
240,30 kr.
Leveres umiddelbart efter køb
Gamestorming Vital Source e-bog
Dave Gray, Sunni Brown og James Macanufo
(2010)
O'Reilly Media, Inc
267,00 kr.
240,30 kr.
Leveres umiddelbart efter køb
Gamestorming
A Playbook for Innovators, Rulebreakers, and Changemakers
Dave Gray, Sunni Brown og James Macanufo
(2010)
Sprog: Engelsk
O'Reilly Media, Incorporated
333,00 kr.
299,70 kr.
Flere end 10 stk på lager
Hvor kan jeg afhente varen?om ca. 2 hverdage
Detaljer om varen
- 1. Udgave
- Vital Source searchable e-book (Fixed pages): 290 sider
- Udgiver: O'Reilly Media, Inc (Juli 2010)
- Forfattere: Dave Gray, Sunni Brown og James Macanufo
- ISBN: 9781449395988
Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution
Licens varighed:
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: ubegrænset dage fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 10 sider kan printes ad gangen
Copy: højest 10 sider i alt kan kopieres (copy/paste)
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: ubegrænset dage fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 10 sider kan printes ad gangen
Copy: højest 10 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- 1. Udgave
- Vital Source searchable e-book (Reflowable pages): 290 sider
- Udgiver: O'Reilly Media, Inc (Juli 2010)
- Forfattere: Dave Gray, Sunni Brown og James Macanufo
- ISBN: 9781449395902
Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution
Licens varighed:
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: ubegrænset dage fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: -1 sider kan printes ad gangen
Copy: højest -1 sider i alt kan kopieres (copy/paste)
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: ubegrænset dage fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: -1 sider kan printes ad gangen
Copy: højest -1 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- Paperback: 286 sider
- Udgiver: O'Reilly Media, Incorporated (August 2010)
- Forfattere: Dave Gray, Sunni Brown og James Macanufo
- ISBN: 9780596804176
Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming
This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming.
This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming.
- Overcome conflict and increase engagement with team-oriented games
- Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques
- Improve understanding by role-playing customer and user experiences
- Generate better ideas and more of them, faster than ever before
- Shorten meetings and make them more productive
- Simulate and explore complex systems, interactions, and dynamics
- Identify a problem's root cause, and find the paths that point toward a solution
Dedication Foreword
Preface
Chapter 1: What Is a Game?
Chapter 2: 10 Essentials for Gamestorming
Chapter 3: Core Gamestorming Skills
Chapter 4: Core Games
Chapter 5: Games for Opening
Chapter 6: Games for Exploring
Chapter 7: Games for Closing
Chapter 8: Putting Gamestorming to Work Acknowledgements Colophon
Preface
Chapter 1: What Is a Game?
Chapter 2: 10 Essentials for Gamestorming
Chapter 3: Core Gamestorming Skills
Chapter 4: Core Games
Chapter 5: Games for Opening
Chapter 6: Games for Exploring
Chapter 7: Games for Closing
Chapter 8: Putting Gamestorming to Work Acknowledgements Colophon