Viser: Head First Design Patterns - A Brain-Friendly Guide

Head First Design Patterns - A Brain-Friendly Guide

Head First Design Patterns

A Brain-Friendly Guide
Eric Freeman, Elisabeth Robson, Bert Bates og Kathy Sierra
(2004)
Sprog: Engelsk
O'Reilly Media, Incorporated
634,00 kr.
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Detaljer om varen

  • Paperback: 694 sider
  • Udgiver: O'Reilly Media, Incorporated (November 2004)
  • Forfattere: Eric Freeman, Elisabeth Robson, Bert Bates og Kathy Sierra
  • ISBN: 9780596007126
At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun.

You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look "in the wild". In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code.

You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design pattern.

Most importantly, you want to learn the "secret language" of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. You'll easily counter with your deep understanding of why Singleton isn't as simple as it sounds, how the Factory is so often misunderstood, or on the real relationship between Decorator, Facade and Adapter.

With Head First Design Patterns, you'll avoid the embarrassment of thinking Decorator is something from the "Trading Spaces" show. Best of all, in a way that won't put you to sleep! We think your time is too important (and too short) to spend it struggling with academic texts.

If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, Head First Design Patterns will load patterns into your brain in a way that sticks. In a way that lets you put them to work immediately. In a way that makes you better at solving software design problems, and better at speaking the language of patterns with others on your team.
Praise for Head First Design Patterns More Praise for Head First Design Patterns Praise for other books by Eric Freeman and Elisabeth Robson Authors of Head First Design Patterns Creators of the Head First series (and co-conspirators on this book) How to Use This Book: Intro
Chapter 1: Intro to Design Patterns: Welcome to Design Patterns
Chapter 2: The Observer Pattern: Keeping your Objects in the know
Chapter 3: The Decorator Pattern: Decorating Objects
Chapter 4: The Factory Pattern: Baking with OO Goodness
Chapter 5: The Singleton Pattern: One of a Kind Objects
Chapter 6: The Command Pattern: Encapsulating Invocation
Chapter 7: The Adapter and Facade Patterns: Being Adaptive
Chapter 8: The Template Method Pattern: Encapsulating Algorithms
Chapter 9: The Iterator and Composite Patterns: Well-Managed Collections
Chapter 10: The State Pattern: The State of Things
Chapter 11: The Proxy Pattern: Controlling Object Access
Chapter 12: Compound Patterns: Patterns of Patterns
Chapter 13: Better Living with Patterns: Patterns in the Real World Leftover Patterns Mighty Gumball Colophon