Viser: Head First Programming

Head First Programming, 1. udgave
Søgbar e-bog

Head First Programming Vital Source e-bog

David Griffiths og Paul Barry
(2009)
O'Reilly Media, Inc
437,00 kr.
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Head First Programming

Head First Programming

David Griffiths og Paul Barry
(2009)
Sprog: Engelsk
O'Reilly Media, Incorporated
543,00 kr.
ikke på lager, Bestil nu og få den leveret
om ca. 10 hverdage

Detaljer om varen

  • 1. Udgave
  • Vital Source searchable e-book (Reflowable pages): 442 sider
  • Udgiver: O'Reilly Media, Inc (November 2009)
  • Forfattere: David Griffiths og Paul Barry
  • ISBN: 9781449369811
Looking for a reliable way to learn how to program on your own, without being overwhelmed by confusing concepts? Head First Programming introduces the core concepts of writing computer programs -- variables, decisions, loops, functions, and objects -- which apply regardless of the programming language. This book offers concrete examples and exercises in the dynamic and versatile Python language to demonstrate and reinforce these concepts. Learn the basic tools to start writing the programs that interest you, and get a better understanding of what software can (and cannot) do. When you're finished, you'll have the necessary foundation to learn any programming language or tackle any software project you choose. With a focus on programming concepts, this book teaches you how to: Understand the core features of all programming languages, including: variables, statements, decisions, loops, expressions, and operators Reuse code with functions Use library code to save time and effort Select the best data structure to manage complex data Write programs that talk to the Web Share your data with other programs Write programs that test themselves and help you avoid embarrassing coding errors We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Programming uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.
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Detaljer om varen

  • Paperback: 440 sider
  • Udgiver: O'Reilly Media, Incorporated (December 2009)
  • Forfattere: David Griffiths og Paul Barry
  • ISBN: 9780596802370

Looking for a reliable way to learn how to program on your own, without being overwhelmed by confusing concepts? Head First Programming introduces the core concepts of writing computer programs -- variables, decisions, loops, functions, and objects -- which apply regardless of the programming language. This book offers concrete examples and exercises in the dynamic and versatile Python language to demonstrate and reinforce these concepts.



Learn the basic tools to start writing the programs that interest you, and get a better understanding of what software can (and cannot) do. When you're finished, you'll have the necessary foundation to learn any programming language or tackle any software project you choose.



With a focus on programming concepts, this book teaches you how to:



  • Understand the core features of all programming languages, including: variables, statements, decisions, loops, expressions, and operators
  • Reuse code with functions
  • Use library code to save time and effort
  • Select the best data structure to manage complex data
  • Write programs that talk to the Web
  • Share your data with other programs
  • Write programs that test themselves and help you avoid embarrassing coding errors

We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Programming uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

Advance Praise for Head First Programming Praise for other Head First books Authors of Head First Programming How to Use This Book: Intro
Chapter 1: Starting to Code: Finding your way
Chapter 2: Textual Data: Every string has its place
Chapter 3: Functions: Let's get organized
Chapter 4: Data in Files and Arrays: Sort it out
Chapter 5: Hashes and Databases: Putting data in its place
Chapter 6: Modular Programming: Keeping things straight
Chapter 7: Building a Graphical User Interface: Going all gooey
Chapter 8: Guis and Data: Data entry widgets
Chapter 9: Exceptions and Message Boxes: Get the message?
Chapter 10: Graphical Interface Elements: Selecting the right tool
Chapter 11: Custom Widgets and Classes: With an object in mind Leftovers: The Top Ten Things (we didn't cover)