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Viser: Clean Architecture - A Craftsman's Guide to Software Structure and Design

Clean Architecture, 1. udgave

Clean Architecture Vital Source e-bog

Robert C. Martin
(2017)
Pearson International
167,00 kr.
Leveres umiddelbart efter køb
Clean Architecture, 1. udgave

Clean Architecture Vital Source e-bog

Robert C. Martin
(2017)
Pearson International
165,00 kr.
Leveres umiddelbart efter køb
Clean Architecture, 1. udgave

Clean Architecture Vital Source e-bog

Robert C. Martin
(2017)
Pearson International
199,00 kr.
Leveres umiddelbart efter køb
Clean Architecture - A Craftsman's Guide to Software Structure and Design

Clean Architecture

A Craftsman's Guide to Software Structure and Design
Robert Martin
(2017)
Sprog: Engelsk
Pearson Education
389,00 kr.
ikke på lager, Bestil nu og få den leveret
om ca. 10 hverdage

Detaljer om varen

  • 1. Udgave
  • Vital Source 90 day rentals (dynamic pages)
  • Udgiver: Pearson International (September 2017)
  • ISBN: 9780134494326R90
Practical Software Architecture Solutions from the Legendary Robert C. Martin (“Uncle Bob”)   By applying universal rules of software architecture, you can dramatically improve developer productivity throughout the life of any software system. Now, building upon the success of his best-selling books Clean Code and The Clean Coder, legendary software craftsman Robert C. Martin (“Uncle Bob”) reveals those rules and helps you apply them.   Martin’s Clean Architecture doesn’t merely present options. Drawing on over a half-century of experience in software environments of every imaginable type, Martin tells you what choices to make and why they are critical to your success. As you’ve come to expect from Uncle Bob, this book is packed with direct, no-nonsense solutions for the real challenges you’ll face–the ones that will make or break your projects. Learn what software architects need to achieve–and core disciplines and practices for achieving it Master essential software design principles for addressing function, component separation, and data management See how programming paradigms impose discipline by restricting what developers can do Understand what’s critically important and what’s merely a “detail” Implement optimal, high-level structures for web, database, thick-client, console, and embedded applications Define appropriate boundaries and layers, and organize components and services See why designs and architectures go wrong, and how to prevent (or fix) these failures Clean Architecture is essential reading for every current or aspiring software architect, systems analyst, system designer, and software manager–and for every programmer who must execute someone else’s designs. Register your product for convenient access to downloads, updates, and/or corrections as they become available.
Licens varighed:
Bookshelf online: 90 dage fra købsdato.
Bookshelf appen: 90 dage fra købsdato.

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Detaljer om varen

  • 1. Udgave
  • Vital Source 365 day rentals (dynamic pages)
  • Udgiver: Pearson International (September 2017)
  • ISBN: 9780134494326R365
Practical Software Architecture Solutions from the Legendary Robert C. Martin (“Uncle Bob”)   By applying universal rules of software architecture, you can dramatically improve developer productivity throughout the life of any software system. Now, building upon the success of his best-selling books Clean Code and The Clean Coder, legendary software craftsman Robert C. Martin (“Uncle Bob”) reveals those rules and helps you apply them.   Martin’s Clean Architecture doesn’t merely present options. Drawing on over a half-century of experience in software environments of every imaginable type, Martin tells you what choices to make and why they are critical to your success. As you’ve come to expect from Uncle Bob, this book is packed with direct, no-nonsense solutions for the real challenges you’ll face–the ones that will make or break your projects. Learn what software architects need to achieve–and core disciplines and practices for achieving it Master essential software design principles for addressing function, component separation, and data management See how programming paradigms impose discipline by restricting what developers can do Understand what’s critically important and what’s merely a “detail” Implement optimal, high-level structures for web, database, thick-client, console, and embedded applications Define appropriate boundaries and layers, and organize components and services See why designs and architectures go wrong, and how to prevent (or fix) these failures Clean Architecture is essential reading for every current or aspiring software architect, systems analyst, system designer, and software manager–and for every programmer who must execute someone else’s designs. Register your product for convenient access to downloads, updates, and/or corrections as they become available.
Licens varighed:
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: 5 år fra købsdato.

Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)

Detaljer om varen

  • 1. Udgave
  • Vital Source 180 day rentals (dynamic pages)
  • Udgiver: Pearson International (September 2017)
  • ISBN: 9780134494326R180
Practical Software Architecture Solutions from the Legendary Robert C. Martin (“Uncle Bob”)   By applying universal rules of software architecture, you can dramatically improve developer productivity throughout the life of any software system. Now, building upon the success of his best-selling books Clean Code and The Clean Coder, legendary software craftsman Robert C. Martin (“Uncle Bob”) reveals those rules and helps you apply them.   Martin’s Clean Architecture doesn’t merely present options. Drawing on over a half-century of experience in software environments of every imaginable type, Martin tells you what choices to make and why they are critical to your success. As you’ve come to expect from Uncle Bob, this book is packed with direct, no-nonsense solutions for the real challenges you’ll face–the ones that will make or break your projects. Learn what software architects need to achieve–and core disciplines and practices for achieving it Master essential software design principles for addressing function, component separation, and data management See how programming paradigms impose discipline by restricting what developers can do Understand what’s critically important and what’s merely a “detail” Implement optimal, high-level structures for web, database, thick-client, console, and embedded applications Define appropriate boundaries and layers, and organize components and services See why designs and architectures go wrong, and how to prevent (or fix) these failures Clean Architecture is essential reading for every current or aspiring software architect, systems analyst, system designer, and software manager–and for every programmer who must execute someone else’s designs. Register your product for convenient access to downloads, updates, and/or corrections as they become available.
Licens varighed:
Bookshelf online: 180 dage fra købsdato.
Bookshelf appen: 180 dage fra købsdato.

Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)

Detaljer om varen

  • Paperback: 432 sider
  • Udgiver: Pearson Education (September 2017)
  • ISBN: 9780134494166

Building upon the success of best-sellers The Clean Coder and Clean Code, legendary software craftsman Robert C. "Uncle Bob" Martin shows how to bring greater professionalism and discipline to application architecture and design.

 

As with his other books, Martin's Clean Architecture doesn't merely present multiple choices and options, and say "use your best judgment": it tells you what choices to make, and why those choices are critical to your success. Martin offers direct, no-nonsense answers to key architecture and design questions like:

  • What are the best high level structures for different kinds of applications, including web, database, thick-client, console, and embedded apps?
  • What are the core principles of software architecture?
  • What is the role of the architect, and what is he/she really trying to achieve?
  • What are the core principles of software design?
  • How do designs and architectures go wrong, and what can you do about it?
  • What are the disciplines and practices of professional architects and designers?

Clean Architecture is essential reading for every software architect, systems analyst, system designer, and software manager -- and for any programmer who aspires to these roles or is impacted by their work.

Foreword xv Preface xix Acknowledgments xxiii About the Author xxv
Part I: Introduction 1
Chapter 1: What Is Design and Architecture? 3 The Goal? 4 Case Study 5 Conclusion 12
Chapter 2: A Tale of Two Values 13 Behavior 14 Architecture 14 The Greater Value 15 Eisenhower''s Matrix 16 Fight for the Architecture 18
Part II: Starting with the Bricks: Programming Paradigms 19
Chapter 3: Paradigm Overview 21 Structured Programming 22 Object-Oriented Programming 22 Functional Programming 22 Food for Thought 23 Conclusion 24
Chapter 4: Structured Programming 25 Proof 27 A Harmful Proclamation 28 Functional Decomposition 29 No Formal Proofs 30 Science to the Rescue 30 Tests 31 Conclusion 31
Chapter 5: Object-Oriented Programming 33 Encapsulation? 34 Inheritance? 37 Polymorphism? 40 Conclusion 47
Chapter 6: Functional Programming 49 Squares of Integers 50 Immutability and Architecture 52 Segregation of Mutability 52 Event Sourcing 54 Conclusion 56
Part III: Design Principles 57
Chapter 7: SRP: The Single Responsibility Principle 61 Symptom
1: Accidental Duplication 63 Symptom
2: Merges 65 Solutions 66 Conclusion 67
Chapter 8: OCP: The Open-Closed Principle 69 A Thought Experiment 70 Directional Control 74 Information Hiding 74 Conclusion 75
Chapter 9: LSP: The Liskov Substitution Principle 77 Guiding the Use of Inheritance 78 The Square/Rectangle Problem 79 LSP and Architecture 80 Example LSP Violation 80 Conclusion 82
Chapter 10: ISP: The Interface Segregation Principle 83 ISP and Language 85 ISP and Architecture 86 Conclusion 86
Chapter 11: DIP: The Dependency Inversion Principle 87 Stable Abstractions 88 Factories 89 Concrete Components 91 Conclusion 91
Part IV: Component Principles 93
Chapter 12: Components 95 A Brief History of Components 96 Relocatability 99 Linkers 100 Conclusion 102
Chapter 13: Component Cohesion 103 The Reuse/Release Equivalence Principle 104 The Common Closure Principle 105 The Common Reuse Principle 107 The Tension Diagram for Component Cohesion 108 Conclusion 110
Chapter 14: Component Coupling 111 The Acyclic Dependencies Principle 112 Top-Down Design 118 The Stable Dependencies Principle 120 The Stable Abstractions Principle 126 Conclusion 132
Part V: Architecture 133
Chapter 15: What Is Architecture? 135 Development 137 Deployment 138 Operation 138 Maintenance 139 Keeping Options Open 140 Device Independence 142 Junk Mail 144 Physical Addressing 145 Conclusion 146
Chapter 16: Independence 147 Use Cases 148 Operation 149 Development 149 Deployment 150 Leaving Options Open 150 Decoupling Layers 151 Decoupling Use Cases 152 Decoupling Mode 153 Independent Develop-ability 153 Independent Deployability 154 Duplication 154 Decoupling Modes (Again) 155 Conclusion 158
Chapter 17: Boundaries: Drawing Lines 159 A Couple of Sad Stories 160 FitNesse 163 Which Lines Do You Draw, and When Do You Draw Them? 165 What About Input and Output? 169 Plugin Architecture 170 The Plugin Argument 172 Conclusion 173
Chapter 18: Boundary Anatomy 175 Boundary Crossing 176 The Dreaded Monolith 176 Deployment Components 178 Threads 179 Local Processes 179 Services 180 Conclusion 181
Chapter 19: Policy and Level 183 Level 184 Conclusion 187
Chapter 20: Business Rules 189 Entities 190 Use Cases 191 Request and Response Models 193 Conclusion 194
Chapter 21: Screaming Architecture 195 The Theme of an Architecture 196 The Purpose of an Architecture 197 But What About the Web? 197 Frameworks Are Tools, Not Ways of Life 198 Testable Architectures 198 Conclusion 199
Chapter 22: The Clean Architecture 201 The Dependency Rule 203 A Typical Scenario 207 Conclusion 209
Chapter 23: Presenters and Humble Objects 211 The Humble Object Pattern 212 Presenters and Views 212 Testing and Architecture 213 Database Gateways 214 Data Mappers 214 Service Listeners 215 Conclusion 215
Chapter 24: Partial Boundaries 217 Skip the Last Step 218 One-Dimensional Boundaries 219 Facades 220 Conclusion 220
Chapter 25: Layers and Boundaries 221 Hunt the Wumpus 222 Clean Architecture? 223

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