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Viser: Effective Java

Effective Java

Effective Java

Joshua Bloch
(2008)
Sprog: Engelsk
Pearson Education, Limited
466,00 kr. 419,40 kr.
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Detaljer om varen

  • Paperback: 384 sider
  • Udgiver: Pearson Education, Limited (Maj 2008)
  • ISBN: 9780321356680

Are you looking for a deeper understanding of the Java(tm) programming language so that you can write code that is clearer, more correct, more robust, and more reusable? Look no further! Effective Java(tm), Second Edition, brings together seventy-eight indispensable programmer's rules of thumb: working, best-practice solutions for the programming challenges you encounter every day.

 

This highly anticipated new edition of the classic, Jolt Award-winning work has been thoroughly updated to cover Java SE 5 and Java SE 6 features introduced since the first edition. Bloch explores new design patterns and language idioms, showing you how to make the most of features ranging from generics to enums, annotations to autoboxing.

 

Each chapter in the book consists of several "items" presented in the form of a short, standalone essay that provides specific advice, insight into Java platform subtleties, and outstanding code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why.

 

Highlights include:

  • New coverage of generics, enums, annotations, autoboxing, the for-each loop, varargs, concurrency utilities, and much more
  • Updated techniques and best practices on classic topics, including objects, classes, libraries, methods, and serialization
  • How to avoid the traps and pitfalls of commonly misunderstood subtleties of the language
  • Focus on the language and its most fundamental libraries: java.lang, java.util, and, to a lesser extent, java.util.concurrent and java.io

Simply put, Effective Java(tm), Second Edition, presents the most practical, authoritative guidelines available for writing efficient, well-designed programs.

Foreword xi Preface xiii Acknowledgments xvii
Chapter 1: Introduction 1
Chapter 2: Creating and Destroying Objects 5 Item
1: Consider static factory methods instead of constructors 5 Item
2: Consider a builder when faced with many constructor parameters 11 Item
3: Enforce the singleton property with a private constructor 17 Item
4: Enforce noninstantiability with a private constructor 19 Item
5: Avoid creating unnecessary objects 20 Item
6: Eliminate obsolete object references 24 Item
7: Avoid finalizers 27
Chapter 3: Methods Common to All Objects 33 Item
8: Obey the general contract when overriding equals 33 Item
9: Always override hashCode when you override equals 45 Item
10: Always override toString 51 Item
11: Override clone judiciously 54 Item
12: Consider implementing Comparable 62
Chapter 4: Classes and Interfaces 67 Item
13: Minimize the accessibility of classes and members 67 Item
14: In public classes, use accessor methods, not public fields 71 Item
15: Minimize mutability 73 Item
16: Favor composition over inheritance 81 Item
17: Design and document for inheritance or else prohibit it 87 Item
18: Prefer interfaces to abstract classes 93 Item
19: Use interfaces only to define types 98 Item
20: Prefer class hierarchies to tagged classes 100 Item
21: Use function objects to represent strategies 103 Item
22: Favor static member classes over nonstatic 106
Chapter 5: Generics 109 Item
23: Don''t use raw types in new code 109 Item
24: Eliminate unchecked warnings 116 Item
25: Prefer lists to arrays 119 Item
26: Favor generic types 124 Item
27: Favor generic methods 129 Item
28: Use bounded wildcards to increase API flexibility 134 Item
29: Consider typesafe heterogeneous containers 142
Chapter 6: Enums and Annotations 147 Item
30: Use enums instead of int constants 147 Item
31: Use instance fields instead of ordinals 158 Item
32: Use EnumSet instead of bit fields 159 Item
33: Use EnumMap instead of ordinal indexing 161 Item
34: Emulate extensible enums with interfaces 165 Item
35: Prefer annotations to naming patterns 169 Item
36: Consistently use the Override annotation 176 Item
37: Use marker interfaces to define types 179
Chapter 7: Methods 181 Item
38: Check parameters for validity 181 Item
39: Make defensive copies when needed 184 Item
40: Design method signatures carefully 189 Item
41: Use overloading judiciously 191 Item
42: Use varargs judiciously 197 Item
43: Return empty arrays or collections, not nulls 201 Item
44: Write doc comments for all exposed API elements 203
Chapter 8: General Programming 209 Item
45: Minimize the scope of local variables 209 Item
46: Prefer for-each loops to traditional for loops 212 Item
47: Know and use the libraries 215 Item
48: Avoid float and double if exact answers are required 218 Item
49: Prefer primitive types to boxed primitives 221 Item
50: Avoid strings where other types are more appropriate 224 Item
51: Beware the performance of string concatenation 227 Item
52: Refer to objects by their interfaces 228 Item
53: Prefer interfaces to reflection 230 Item
54: Use native methods judiciously 233 Item
55: Optimize judiciously 234 Item
56: Adhere to generally accepted naming conventions 237
Chapter 9: Exceptions 241 Item
57: Use exceptions only for exceptional conditions 241 Item
58: Use checked exceptions for recoverable conditions and runtime exceptions for programming errors 244 Item
59: Avoid unnecessary use of checked exceptions 246 Item
60: Favor the use of standard exceptions 248 Item
61: Throw exceptions appropriate to the abstraction 250 Item
62: Document all exceptions thrown by each method 252 Item
63: Include failure-capture information in detail messages 254 Item
64: Strive for failure atomicity 256 Item
65: Don''t ignore exceptions 258
Chapter 10: Concurrency 259 Item
66: Synchronize access to shared mutable data 259 Item
67: Avoid excessive synchronization 265 Item
68: Prefer executors and tasks to threads 271 Item
69: Prefer concurrency utilities to wait and notify 273 Item
70: Document thread safety 278 Item
71: Use lazy initialization judiciously 282 Item
72: Don''t depend on the thread scheduler 286 Item
73: Avoid thread groups 288
Chapter 11: Serialization 289 Item
74: Implement Serializable judiciously 289 Item
75: Consider using a custom serialized form 295 Item
76: Write readObject methods defensively 302 Item
77: For instance control, prefer enum types to readResolve 309 Item
78: Consider serialization proxies instead of serialized instances 313 Appendix: Items Corresponding to First Edition 317 References 321 Index of Patterns and Idioms 327 Index 331
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