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Viser: Computer Graphics Programming in OpenGL with C++
Computer Graphics Programming in OpenGL With C++ Vital Source e-bog
V. Scott Gordon
(2024)
Computer Graphics Programming in OpenGL With C++ Vital Source e-bog
V. Scott Gordon
(2024)
Computer Graphics Programming in OpenGL With C++ Vital Source e-bog
V. Scott Gordon
(2024)
Computer Graphics Programming in OpenGL with C++
V. Scott Gordon og John L. Clevenger
(2024)
Sprog: Engelsk
om ca. 10 hverdage
Detaljer om varen
- 3. Udgave
- Vital Source 90 day rentals (dynamic pages)
- Udgiver: Stylus Publishing LLC (Februar 2024)
- ISBN: 9781501519581R90
FEATURES:
- Covers modern OpenGL 4.0+ GLSL shader programming with C++, and instructions for both PC/Windows and Macintosh
- Provides complete source code for each example, fully explained along with tips for performance optimization
- Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment)
- Designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented
- Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D
materials such as wood and marble - Expanded coverage of ray tracing, to include complex models and bounding volume hierarchies
- Includes companion files with source code, shaders, OBJ models, textures, skydomes, normal maps, high resolution figures, and more
Bookshelf online: 90 dage fra købsdato.
Bookshelf appen: 90 dage fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- 3. Udgave
- Vital Source searchable e-book (Reflowable pages)
- Udgiver: Stylus Publishing LLC (Februar 2024)
- ISBN: 9781501519581
FEATURES:
- Covers modern OpenGL 4.0+ GLSL shader programming with C++, and instructions for both PC/Windows and Macintosh
- Provides complete source code for each example, fully explained along with tips for performance optimization
- Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment)
- Designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented
- Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D
materials such as wood and marble - Expanded coverage of ray tracing, to include complex models and bounding volume hierarchies
- Includes companion files with source code, shaders, OBJ models, textures, skydomes, normal maps, high resolution figures, and more
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: ubegrænset dage fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- 3. Udgave
- Vital Source 180 day rentals (dynamic pages)
- Udgiver: Stylus Publishing LLC (Februar 2024)
- ISBN: 9781501519581R180
FEATURES:
- Covers modern OpenGL 4.0+ GLSL shader programming with C++, and instructions for both PC/Windows and Macintosh
- Provides complete source code for each example, fully explained along with tips for performance optimization
- Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment)
- Designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented
- Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D
materials such as wood and marble - Expanded coverage of ray tracing, to include complex models and bounding volume hierarchies
- Includes companion files with source code, shaders, OBJ models, textures, skydomes, normal maps, high resolution figures, and more
Bookshelf online: 180 dage fra købsdato.
Bookshelf appen: 180 dage fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- 3. Udgave
- Hardback: 568 sider
- Udgiver: Mercury Learning & Information (Februar 2024)
- Forfattere: V. Scott Gordon og John L. Clevenger
- ISBN: 9781501522598
FEATURES:
- Covers modern OpenGL 4.0+ GLSL shader programming with C++, and instructions for both PC/Windows and Macintosh
- Provides complete source code for each example, fully explained along with tips for performance optimization
- Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment)
- Designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented
- Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3Dmaterials such as wood and marble
- Expanded coverage of ray tracing, to include complex models and bounding volume hierarchies
- Includes companion files with source code, shaders, OBJ models, textures, skydomes, normal maps, high resolution figures, and more