SØG - mellem flere end 8 millioner bøger:
Viser: Agile Principles, Patterns, and Practices in C#
Agile Principles, Patterns, and Practices in C# Vital Source e-bog
Robert C. Martin
(2006)
Agile Principles, Patterns, and Practices in C# Vital Source e-bog
Robert C. Martin
(2006)
Agile Principles, Patterns, and Practices in C# Vital Source e-bog
Robert C. Martin
(2006)
Agile Principles, Patterns, and Practices in C#
Robert Martin og Micah Martin
(2006)
Sprog: Engelsk
om ca. 10 hverdage
Detaljer om varen
- 1. Udgave
- Vital Source 90 day rentals (dynamic pages): 768 sider
- Udgiver: Pearson International (Juli 2006)
- ISBN: 9780132797146R90
Bookshelf online: 90 dage fra købsdato.
Bookshelf appen: 90 dage fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- 1. Udgave
- Vital Source 365 day rentals (dynamic pages): 768 sider
- Udgiver: Pearson International (Juli 2006)
- ISBN: 9780132797146R365
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: 5 år fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- 1. Udgave
- Vital Source 180 day rentals (dynamic pages): 768 sider
- Udgiver: Pearson International (Juli 2006)
- ISBN: 9780132797146R180
Bookshelf online: 180 dage fra købsdato.
Bookshelf appen: 180 dage fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- Hardback: 768 sider
- Udgiver: Pearson Education (Juli 2006)
- Forfattere: Robert Martin og Micah Martin
- ISBN: 9780131857254
With the award-winning book Agile Software Development: Principles, Patterns, and Practices, Robert C. Martin helped bring Agile principles to tens of thousands of Java and C++ programmers. Now .NET programmers have a definitive guide to agile methods with this completely updated volume from Robert C. Martin and Micah Martin, Agile Principles, Patterns, and Practices in C#.
This book presents a series of case studies illustrating the fundamentals of Agile development and Agile design, and moves quickly from UML models to real C# code. The introductory chapters lay out the basics of the agile movement, while the later chapters show proven techniques in action.
Readers will come away from this book understanding
- Agile principles, and the fourteen practices of Extreme Programming
- Spiking, splitting, velocity, and planning iterations and releases
- Test-driven development, test-first design, and acceptance testing
- Refactoring with unit testing
- Pair programming
- Agile design and design smells
- The five types of UML diagrams and how to use them effectively
- Object-oriented package design and design patterns
- How to put all of it together for a real-world project
Chapter 1: Agile Practices
Chapter 2: Overview of Extreme Programming
Chapter 3: Planning
Chapter 4: Testing
Chapter 5: Refactoring
Chapter 6: A Programming Episode
Chapter 7: What Is Agile Design?
Chapter 8: The Single-Responsibility Principle (SRP)
Chapter 9: The Open/Closed Principle (OCP)
Chapter 10: The Liskov Substitution Principle (LSP)
Chapter 11: The Dependency-Inversion Principle (DIP)
Chapter 12: The Interface Segregation Principle (ISP)
Chapter 13: Overview of UML for C# Programmers
Chapter 14: Working with Diagrams
Chapter 15: State Diagrams
Chapter 16: Object Diagrams
Chapter 17: Use Cases
Chapter 18: Sequence Diagrams
Chapter 19: Class Diagrams
Chapter 20: Heuristics and Coffee
Chapter 21: Command and Active Object: Versatility and Multitasking
Chapter 22: Template Method and Strategy: Inheritance versus Delegation
Chapter 23: Facade and Mediator
Chapter 24: Singleton and Monostate
Chapter 25: Null Object
Chapter 26: The Payroll Case Study: Iteration 1
Chapter 27: The Payroll Case Study: Implementation
Chapter 28: Principles of Package and Component Design
Chapter 29: Factory
Chapter 30: The Payroll Case Study: Package Analysis
Chapter 31: Composite
Chapter 32: Observer: Evolving into a Pattern
Chapter 33: Abstract Server, Adapter, and Bridge
Chapter 34: Proxy and Gateway: Managing Third-Party APIs
Chapter 35: Visitor
Chapter 36: State
Chapter 37: The Payroll Case Study: The Database
Chapter 38: The Payroll User Interface: Model View Presenter Appendix A: A Satire of Two Companies Appendix B: What Is Software?