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Viser: The Unified Modeling Language User Guide

The Unified Modeling Language User Guide

The Unified Modeling Language User Guide

Grady Booch, James Rumbaugh og Ivar Jacobson
(2005)
Sprog: Engelsk
Pearson Education, Limited
599,00 kr.
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Detaljer om varen

  • Hardback: 496 sider
  • Udgiver: Pearson Education, Limited (Maj 2005)
  • Forfattere: Grady Booch, James Rumbaugh og Ivar Jacobson
  • ISBN: 9780321267979

For nearly ten years, the Unified Modeling Language (UML) has been the industry standard for visualizing, specifying, constructing, and documenting the artifacts of a software-intensive system. As the de facto standard modeling language, the UML facilitates communication and reduces confusion among project stakeholders. The recent standardization of UML 2.0 has further extended the language's scope and viability. Its inherent expressiveness allows users to model everything from enterprise information systems and distributed Web-based applications to real-time embedded systems.

In this eagerly anticipated revision of the best-selling and definitive guide to the use of the UML, the creators of the language provide a tutorial to its core aspects in a two-color format designed to facilitate learning. Starting with an overview of the UML, the book explains the language gradually by introducing a few concepts and notations in each chapter. It also illustrates the application of the UML to complex modeling problems across a variety of application domains. The in-depth coverage and example-driven approach that made the first edition of The Unified Modeling Language User Guide an indispensable resource remain unchanged. However, content has been thoroughly updated to reflect changes to notation and usage required by UML 2.0.

Highlights include:

  • A new chapter on components and internal structure, including significant new capabilities for building encapsulated designs
  • New details and updated coverage of provided and required interfaces, collaborations, and UML profiles
  • Additions and changes to discussions of sequence diagrams, activity diagrams, and more
  • Coverage of many other changes introduced by the UML 2.0 specification

With this essential guide, you will quickly get up to speed on the latest features of the industry standard modeling language and be able to apply them to your next software project.



Preface xiii
Part 1: Getting Started 1Chapter 1: Why We Model 3 The Importance of Modeling 4 Principles of Modeling 8 Object-Oriented Modeling 10
Chapter 2: Introducing the UML 13 An Overview of the UML 14 A Conceptual Model of the UML 17 Architecture 31 Software Development Life Cycle 33
Chapter 3: Hello, World! 37 Key Abstractions 38 Mechanisms 41 Artifacts 43
Part 2: Basic Structural Modeling 45Chapter 4: Classes 47 Getting Started 47 Terms and Concepts 49 Common Modeling Techniques 54 Hints and Tips 59
Chapter 5: Relationships 61 Getting Started 62 Terms and Concepts 63 Common Modeling Techniques 69 Hints and Tips 74
Chapter 6: Common Mechanisms 75 Getting Started 76 Terms and Concepts 77 Common Modeling Techniques 84 Hints and Tips 88
Chapter 7: Diagrams 89 Getting Started 90 Terms and Concepts 91 Common Modeling Techniques 96 Hints and Tips 101
Chapter 8: Class Diagrams 103 Getting Started 103 Terms and Concepts 105 Common Modeling Techniques 106 Hints and Tips 113
Part 3: Advanced Structural Modeling 115Chapter 9: Advanced Classes 117 Getting Started 117 Terms and Concepts 118 Common Modeling Techniques 130 Hints and Tips 131
Chapter 10: Advanced Relationships 133 Getting Started 134 Terms and Concepts 135 Common Modeling Techniques 148 Hints and Tips 149
Chapter 11: Interfaces, Types, and Roles 151 Getting Started 151 Terms and Concepts 153 Common Modeling Techniques 157 Hints and Tips 161
Chapter 12: Packages 163 Getting Started 164 Terms and Concepts 165 Common Modeling Techniques 170 Hints and Tips 174
Chapter 13: Instances 175 Getting Started 175 Terms and Concepts 176 Common Modeling Techniques 182 Hints and Tips 183
Chapter 14: Object Diagrams 185 Getting Started 185 Terms and Concepts 187 Common Modeling Techniques 188 Hints and Tips 191
Chapter 15: Components 193 Getting Started 193 Terms and Concepts 194 Common Modeling Techniques 203 Hints and Tips 205
Part 4: Basic Behavioral Modeling 207Chapter 16: Interactions 209 Getting Started 210 Terms and Concepts 211 Common Modeling Techniques 221 Hints and Tips 222
Chapter 17: Use Cases 225 Getting Started 225 Terms and Concepts 228 Common Modeling Techniques 236 Hints and Tips 237
Chapter 18: Use Case Diagrams 239 Getting Started 239 Terms and Concepts 241 Common Modeling Techniques 242 Hints and Tips 248
Chapter 19: Interaction Diagrams 249 Getting Started 250 Terms and Concepts 251 Common Modeling Techniques 260 Hints and Tips 264
Chapter 20: Activity Diagrams 267 Getting Started 268 Terms and Concepts 269 Common Modeling Techniques 280 Hints and Tips 284
Part 5: Advanced Behavioral Modeling 285Chapter 21: Events and Signals 287 Getting Started 287 Terms and Concepts 288 Common Modeling Techniques 293 Hints and Tips 296
Chapter 22: State Machines 297 Getting Started 298 Terms and Concepts 300 Common Modeling Techniques 315 Hints and Tips 318
Chapter 23: Processes and Threads 319 Getting Started 320 Terms and Concepts 321 Common Modeling Techniques 326 Hints and Tips 330
Chapter 24: Time and Space 331 Getting Started 331 Terms and Concepts 332 Common Modeling Techniques 335 Hints and Tips 338
Chapter 25: State Diagrams 339 Getting Started 340 Terms and Concepts 341 Common Modeling Techniques 343 Hints and Tips 347
Part 6: Architectural Modeling 349Chapter 26: Artifacts 351 Getting Started 351 Terms and Concepts 352 Common Modeling Techniques 355 Hints and Tips 360
Chapter 27: Deployment 361 Getting Started 361 Terms and Concepts 362 Common Modeling Techniques 366 Hints and Tips 368
Chapter 28: Collaborations 369 Getting Started 369 Terms and Concepts 371 Common Modeling Techniques 376 Hints and Tips 382
Chapter 29: Patterns and Frameworks 383 Getting Started 383 Terms and Concepts 385 Common Modeling Techniques 389 Hints and Tips 394
Chapter 30: Artifact Diagrams 395 Getting Started 395 Terms and Concepts 396 Common Modeling Techniques 398 Hints and Tips 407
Chapter 31: Deployment Diagrams 409 Getting Started 409 Terms and Concepts 411 Common Modeling Techniques 413 Hints and Tips 419
Chapter 32: Systems and Models 421 Getting Started 421 Terms and Concepts 423 Common Modeling Techniques 426 Hints and Tips 428
Part 7: Wrapping Up 431Chapter 33: Applying the UML 433 Transitioning to the UML 433 Where to Go Next 435 Appendix A: UML Notation 437Appendix B: Rational Unified Process 443 Glossary 451 Index 463
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