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Viser: Pro Java 9 Games Development
Pro Java 9 Games Development Vital Source e-bog
Wallace Jackson
(2017)
Pro Java 9 Games Development Vital Source e-bog
Wallace Jackson
(2017)
Pro Java 9 Games Development
Wallace Jackson
(2017)
Sprog: Engelsk
Detaljer om varen
- Vital Source searchable e-book (Fixed pages)
- Udgiver: Springer Nature (November 2017)
- ISBN: 9781484209738
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: ubegrænset dage fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- Vital Source 365 day rentals (fixed pages)
- Udgiver: Springer Nature (November 2017)
- ISBN: 9781484209738R365
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: 5 år fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- Paperback: 600 sider
- Udgiver: Apress L. P. (November 2017)
- ISBN: 9781484209745
What You'll Learn
- Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9
- Integrate new media assets, such as digital imagery and digital audio
- Integrate the new JavaFX 9 multimedia engine API
- Create an interactive 3D board game, modeled, textured, and animated using JavaFX
- Optimize game assets for distribution, and learn how to use the Java 9 module system
Who This Book Is For
Experienced Java developers who may have some prior game development experience. This book can be for experienced game developers new to Java programming.
2: An Introduction to Content Creation: 2D New Media Asset Fundamentals
3: Advanced 3D Content Rendering: 3D Asset Concepts and Principles
4: An Introduction to Game Design: Game Design Concepts, Genres, Engines and Techniques
5: A Java Primer: Introduction to Java Concepts and Principles
6: Setting Up Your Java 9 IDE: An Introduction to NetBeans 9
7: Introduction to JavaFX
9: Overview of the JavaFX New Media Engine
8: JavaFX 9 Scene Graph Hierarchy: A Foundation for Java 9 Game Design
9: JavaFX 9 User Interface Design: The Front End for Java 9 Game Design
10: User Interface Design Interactivity: Event Handling and Imaging Effects
11: 3D Scene Configuration: Using the PerspectiveCamera and PointLight
12: 3D Model Design and Primitives: Using JavaFX 9 Shape3D Classes
13: 3D Model Shader Creation: Using the JavaFX 9 PhongMaterial Class
14: 3D Model Hierarchy Creation: Using Primitives to Create a Gameboard
15: 3D Game Play UI Creation: Using the Sphere Primitive to Create a UI Node
16: 3D Game Animation Creation: Using the Animation Transition Classes
17: i3D Game Square Selection: Using the PickResult Class with 3D Models
18: 3D GamePlay Design: Creating Your Game Content Using GIMP and Java
19: Game Content Engine: AI Logic with Random Content Selection Methods
20: Coding GamePlay: Setup Game Play Methods and Animated Camera View
21: Questions and Answers: Finishing the Setup Methods and Digital Audio
22: Scoring Engine: Creating the Score UI Layout and Scoring the Content
23: Completing the Game Play Code and Player Proofing Your Event Handling
24: Optimizing Game Assets and Code, and Game Profiling Using NetBeans