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Viser: Begin to Code with C#
Begin to Code with C# Vital Source e-bog
Rob Miles
(2016)
Begin to Code with C# Vital Source e-bog
Rob Miles
(2016)
Begin to Code with C# Vital Source e-bog
Rob Miles
(2016)
Begin to Code with C#
Rob Miles
(2016)
Sprog: Engelsk
om ca. 10 hverdage
Detaljer om varen
- 1. Udgave
- Vital Source 180 day rentals (dynamic pages)
- Udgiver: Pearson International (August 2016)
- ISBN: 9781509301171R180
Bookshelf online: 180 dage fra købsdato.
Bookshelf appen: 180 dage fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
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Detaljer om varen
- 1. Udgave
- Vital Source 90 day rentals (dynamic pages)
- Udgiver: Pearson International (August 2016)
- ISBN: 9781509301171R90
Bookshelf online: 90 dage fra købsdato.
Bookshelf appen: 90 dage fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- 1. Udgave
- Vital Source 365 day rentals (dynamic pages)
- Udgiver: Pearson International (August 2016)
- ISBN: 9781509301171R365
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: 5 år fra købsdato.
Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)
Detaljer om varen
- Paperback: 512 sider
- Udgiver: Pearson Education (September 2016)
- ISBN: 9781509301157
Part 1: Programming fundamentals 1 Starting out Building a place to work Getting the tools and demos Using the tools What you have learned 2 What is programming? What makes a programmer? Programming and party planning Computers as data processors Data and information What you have learned 3 Writing programs C# program structure Identify resources Start a class definition Declare the StartProgram method Set the title and display a message Extra Snaps Creating new program files Extra Snaps Creating your own colors What you have learned 4 Working with data in a program Starting with variables Using a variable in a program Working with numbers Working with different types of data Whole numbers and real numbers in programs Extra Snaps What you have learned 5 Making decisions in a program Understanding the Boolean type Using if constructions and operators Creating blocks of statements Creating complex conditions using logical operators Adding comments to make a program clearer Funfair rides and programs Working with program assets What you have learned 6 Repeating actions with loops Using a loop to make a pizza picker Performing input validation with a while loop Using Visual Studio to follow the execution of your programs Counting in a loop to make a times-table tutor Using a for loop construction Breaking out of loops Going back to the top of a loop by using continue Extra Snaps What you have learned 7 Using arrays Have an ice cream Making an array Multiple dimensions in arrays Using arrays as lookup tables What you have learned
Part 2: Advanced programming 8 Using methods to simplify programs What makes a method? Making a tiny contacts app Adding IntelliSense comments to your methods What you have learned 9 Creating structured data types Storing music notes by using a structure Objects and responsibilities: Making a SongNote play itself Making a drawing program with Snaps Creating enumerated types Making decisions with the switch construction Extra Snaps What you have learned 10 Classes and references Making a time tracker Structures and classes From arrays to lists Storing data using JSON Fetching data using XML What you have learned 11 Making solutions with objects Creating objects with integrity Managing the object construction process Saving drawings in files What you have learned
Part 3: Making games 12 What makes a game? Creating a video game What you have learned 13 Creating gameplay Creating a player-controlled paddle Adding sound to games Displaying text in a game What you have learned 14 Games and object hierarchies Games and objects: Space Rockets in Space Designing a class hierarchy What you have learned 15 Games and software components Games and objects What you have learned