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Viser: Beginning C++ Game Programming
Beginning C++ Game Programming
Michael Dawson
(2004)
Sprog: Engelsk
Detaljer om varen
- Paperback: 352 sider
- Udgiver: Course Technology (Maj 2004)
- ISBN: 9781592002054
This book approaches C++ from a game programming perspective unlike any other on the market. Offering a thorough and modern introduction to C++, this book is everything that an aspiring game programmer needs in order to learn the fundamentals of C++ and game programming basics. There is no programming experience necessary-the book starts at the beginning of C++ and game programming. Therefore, even readers without any previous programming experience can get as much out of the book as anyone else. Beginning C++ Game Programming presents a small but complete program for each new concept and a complete game program at the end of each chapter. It then presents readers with a final game project at the end of the book that combines most of the major topics covered. Skillfully written in an easy-to-understand manner, this book is a great place to get started with game programming.
1. Types, Variables, and Standard I/O: Lost Fortune
2. Truth, Branching, and The Game Loop: Guess My Number
3. For Loops, Strings, and Arrays: Word Jumble
4. The Standard Template Library: Hangman
5. Functions: Mad-Lib
6. References: Tic-Tac-Toe
7. Pointers: Tic-Tac-Toe
2.0
8. Classes: Critter Caretaker
9. Advanced Classes and Dynamic Memory: Game Lobby
10. Inheritance and Polymorphism: Blackjack