SØG - mellem flere end 8 millioner bøger:

Søg på: Titel, forfatter, forlag - gerne i kombination.
Eller blot på isbn, hvis du kender dette.

Viser: OpenGL Programming Guide - The Official Guide to Learning OpenGL, Version 4. 5 with SPIR-V

OpenGL Programming Guide, 9. udgave

OpenGL Programming Guide Vital Source e-bog

Graham Sellers og Dave Shreiner
(2016)
Pearson International
192,00 kr. 172,80 kr.
Leveres umiddelbart efter køb
OpenGL Programming Guide, 9. udgave

OpenGL Programming Guide Vital Source e-bog

Graham Sellers og Dave Shreiner
(2016)
Pearson International
233,00 kr. 209,70 kr.
Leveres umiddelbart efter køb
OpenGL Programming Guide, 9. udgave

OpenGL Programming Guide Vital Source e-bog

Graham Sellers og Dave Shreiner
(2016)
Pearson International
274,00 kr. 246,60 kr.
Leveres umiddelbart efter køb
OpenGL Programming Guide - The Official Guide to Learning OpenGL, Version 4. 5 with SPIR-V, 9. udgave

OpenGL Programming Guide

The Official Guide to Learning OpenGL, Version 4. 5 with SPIR-V
John Kessenich, Graham Sellers og Dave Shreiner
(2016)
Sprog: Engelsk
Addison Wesley Professional
570,00 kr. 513,00 kr.
ikke på lager, Bestil nu og få den leveret
om ca. 10 hverdage

Detaljer om varen

  • 9. Udgave
  • Vital Source 90 day rentals (dynamic pages)
  • Udgiver: Pearson International (Juli 2016)
  • Forfattere: Graham Sellers og Dave Shreiner
  • ISBN: 9780134495538R90
Complete Coverage of OpenGL® 4.5—the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions)   The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders.   OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code.   This edition of the best-selling “Red Book” fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.   New coverage in this edition includes Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors Demonstrations and examples of key features based on community feedback and suggestions Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques
Licens varighed:
Bookshelf online: 90 dage fra købsdato.
Bookshelf appen: 90 dage fra købsdato.

Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)

Detaljer om varen

  • 9. Udgave
  • Vital Source 180 day rentals (dynamic pages)
  • Udgiver: Pearson International (Juli 2016)
  • Forfattere: Graham Sellers og Dave Shreiner
  • ISBN: 9780134495538R180
Complete Coverage of OpenGL® 4.5—the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions)   The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders.   OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code.   This edition of the best-selling “Red Book” fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.   New coverage in this edition includes Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors Demonstrations and examples of key features based on community feedback and suggestions Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques
Licens varighed:
Bookshelf online: 180 dage fra købsdato.
Bookshelf appen: 180 dage fra købsdato.

Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)

Detaljer om varen

  • 9. Udgave
  • Vital Source 365 day rentals (dynamic pages)
  • Udgiver: Pearson International (Juli 2016)
  • Forfattere: Graham Sellers og Dave Shreiner
  • ISBN: 9780134495538R365
Complete Coverage of OpenGL® 4.5—the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions)   The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders.   OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code.   This edition of the best-selling “Red Book” fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.   New coverage in this edition includes Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors Demonstrations and examples of key features based on community feedback and suggestions Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques
Licens varighed:
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: 5 år fra købsdato.

Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 2 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)

Detaljer om varen

  • 9. Udgave
  • Paperback: 976 sider
  • Udgiver: Addison Wesley Professional (Juli 2016)
  • Forfattere: John Kessenich, Graham Sellers og Dave Shreiner
  • ISBN: 9780134495491

Complete Coverage of OpenGL® 4.5--the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions)

 

The latest version of today's leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders.

 

OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code.

 

This edition of the best-selling "Red Book" fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.

 

New coverage in this edition includes

  • Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects
  • Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors
  • Demonstrations and examples of key features based on community feedback and suggestions
  • Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques

Chapter 1: Introduction to OpenGL
Chapter 2: Shader Fundamentals
Chapter 3: Drawing with OpenGL
Chapter 4: Color, Pixels, and Fragments
Chapter 5: Viewing Transformations, Culling, Clipping, and Feedback
Chapter 6: Textures and Framebuffers
Chapter 7: Light and Shadow
Chapter 8: Procedural Texturing
Chapter 9: Tessellation Shaders
Chapter 10: Geometry Shaders
Chapter 11: Memory
Chapter 12: Compute Shaders Appendix A: Support Libraries Appendix B: OpenGL ES and WebGL Appendix C: Built-in GLSL Variables and Functions Appendix D: State Variables Appendix E: Homogeneous Coordinates and Transformation Matrices Appendix F: Floating-Point Formats for Textures, Framebuffers, and Renderbuffers Appendix G: Debugging and Profiling OpenGL Appendix H: Buffer Object Layouts
De oplyste priser er inkl. moms

Polyteknisk Boghandel

har gennem mere end 50 år været studieboghandlen på DTU og en af Danmarks førende specialister i faglitteratur.

 

Vi lagerfører et bredt udvalg af bøger, ikke bare inden for videnskab og teknik, men også f.eks. ledelse, IT og meget andet.

Læs mere her


Trykt eller digital bog?

Ud over trykte bøger tilbyder vi tre forskellige typer af digitale bøger:

 

Vital Source Bookshelf: En velfungerende ebogsplatform, hvor bogen downloades til din computer og/eller mobile enhed.

 

Du skal bruge den gratis Bookshelf software til at læse læse bøgerne - der er indbygget gode værktøjer til f.eks. søgning, overstregning, notetagning mv. I langt de fleste tilfælde vil du samtidig have en sideløbende 1825 dages online adgang. Læs mere om Vital Source bøger

 

Levering: I forbindelse med købet opretter du et login. Når du har installeret Bookshelf softwaren, logger du blot ind og din bog downloades automatisk.

 

 

Adobe ebog: Dette er Adobe DRM ebøger som downloades til din lokale computer eller mobil enhed.

 

For at læse bøgerne kræves særlig software, som understøtter denne type. Softwaren er gratis, men du bør sikre at du har rettigheder til installere software på den maskine du påtænker at anvende den på. Læs mere om Adobe DRM bøger

 

Levering: Et download link sendes pr email umiddelbart efter købet.

 


Ibog: Dette er en online bog som kan læses på udgiverens website. 

Der kræves ikke særlig software, bogen læses i en almindelig browser.

 

Levering: Vores medarbejder sender dig en adgangsnøgle pr email.

 

Vi gør opmærksom på at der ikke er retur/fortrydelsesret på digitale varer.