SØG - mellem flere end 8 millioner bøger:

Søg på: Titel, forfatter, forlag - gerne i kombination.
Eller blot på isbn, hvis du kender dette.

Viser: IOS App Development for Dummies

iOS App Development For Dummies, 1. udgave
Søgbar e-bog

iOS App Development For Dummies Vital Source e-bog

Jesse Feiler
(2014)
John Wiley & Sons
314,00 kr.
Leveres umiddelbart efter køb
IOS App Development for Dummies

IOS App Development for Dummies

Jesse Feiler
(2014)
Sprog: Engelsk
John Wiley & Sons, Incorporated
310,00 kr.
Print on demand. Leveringstid vil være ca 2-3 uger.

Detaljer om varen

  • 1. Udgave
  • Vital Source searchable e-book (Reflowable pages): 576 sider
  • Udgiver: John Wiley & Sons (Marts 2014)
  • ISBN: 9781118871072
If you’ve got incredible iOS ideas, get this book and bring them to life! iOS 7 represents the most significant update to Apple’s mobile operating system since the first iPhone was released, and even the most seasoned app developers are looking for information on how to take advantage of the latest iOS 7 features in their app designs. That’s where iOS App Development For Dummies comes in! Whether you’re a programming hobbyist wanting to build an app for fun or a professional developer looking to expand into the iOS market, this book will walk you through the fundamentals of building a universal app that stands out in the iOS crowd. Walks you through joining Apple’s developer program, downloading the latest SDK, and working with Apple’s developer tools Explains the key differences between iPad and iPhone apps and how to use each device’s features to your advantage Shows you how to design your app with the end user in mind and create a fantastic user experience Covers using nib files, views, view controllers, interface objects, gesture recognizers, and much more There’s no time like now to tap into the power of iOS – start building the next big app today with help from iOS App Development For Dummies!
Licens varighed:
Bookshelf online: 5 år fra købsdato.
Bookshelf appen: ubegrænset dage fra købsdato.

Udgiveren oplyser at følgende begrænsninger er gældende for dette produkt:
Print: 10 sider kan printes ad gangen
Copy: højest 2 sider i alt kan kopieres (copy/paste)

Detaljer om varen

  • Paperback: 576 sider
  • Udgiver: John Wiley & Sons, Incorporated (April 2014)
  • ISBN: 9781118871058

If you've got incredible iOS ideas, get this book and bring them to life!

iOS 7 represents the most significant update to Apple's mobile operating system since the first iPhone was released, and even the most seasoned app developers are looking for information on how to take advantage of the latest iOS 7 features in their app designs. That's where iOS App Development For Dummies comes in! Whether you're a programming hobbyist wanting to build an app for fun or a professional developer looking to expand into the iOS market, this book will walk you through the fundamentals of building a universal app that stands out in the iOS crowd.

  • Walks you through joining Apple's developer program, downloading the latest SDK, and working with Apple's developer tools
  • Explains the key differences between iPad and iPhone apps and how to use each device's features to your advantage
  • Shows you how to design your app with the end user in mind and create a fantastic user experience
  • Covers using nib files, views, view controllers, interface objects, gesture recognizers, and much more

There's no time like now to tap into the power of iOS - start building the next big app today with help from iOS App Development For Dummies!

Introduction 1 A Bit of History 1 The iPhone stands alone 2 Enter the App Store 2 The iPad joins the party 3 The Plan for This Book 3 iOS and Xcode Game Changers 4 About This Book 5 Conventions Used in This Book 5 Icons Used in This Book 6 Foolish Assumptions 7 How This Book Is Organized 7
Part I: Getting Started 8
Part II: Building RoadTrip 8
Part III: Getting Your Feet Wet: Basic Functionality 8
Part IV: The Model and the App Structure 9
Part V: Adding the App Content 9
Part VI: The
Part of Tens 9 Beyond the Book 10 Where to Go from Here 10
Part I: Getting Started 11
Chapter 1: What Makes a Great iOS App 13 Figuring Out What Makes a Great iOS App 14 Making your app work well 14 Handling networking, social media, and location 15 Designing a powerful and intuitive interface that disappears 15 Using the iOS Platform to the Fullest 16 Exploiting advantages of the system 16 Accessing the Internet 17 Knowing the location of the user 18 Tracking orientation and motion 18 Tracking users'' fingers on the screen 19 Playing content 19 Accessing information from Apple''s apps 19 Copying, cutting, and pasting between apps 20 Multitasking, background processing, and notifications 20 Living large on the big screen 21 Embracing Device Limitations 21 Designing for fingers 22 Balancing memory and battery life 22 Why Develop iOS Apps? 23 Developing with Apple''s Expectations in Mind 24 Thinking About You, Apps, and Money 25 Enter the Cloud 26 Developing an App the Right Way Using the Example App in This Book 27 What''s Next 27
Chapter 2: Getting to Know the SDK 29 Developing Using the SDK 29 Using Xcode to Develop an App 30 Creating an Xcode project 31 Developing the app 31 The Workspace Window 33 Workspace areas 34 Displaying an area''s content 36 The toolbar and Tab bar 40 The Organizer window 42
Chapter 3: The Nuts and Bolts of an Xcode Project 45 Creating Your Project 45 Exploring Your Project 50 The project 50 The Project editor 50 The Project navigator 53 Setting Your Xcode Preferences 57 Building and Running Your Application 59 Building an app 61 The iPad''s Split views 63 The Log navigator 64 Running in the Simulator 66 Interacting with your simulated hardware 66 Making gestures 67 Uninstalling apps and resetting your device 68 Living with the Simulator''s limitations 69 Using Asset Catalogs 70 Adding the Image and Sound Resources and an App Icon 74
Part II: Building RoadTrip 77
Chapter 4: Storyboards and the User Experience 79 Introducing the Storyboard 80 Telling your story 81 Working with object graphs 83 Defining What You Want an App to Do: The RoadTrip App 84 Creating the Application Architecture 88 What You Add Where 89 Using Frameworks 90 Using Design Patterns 91 The iOS design patterns 92 The Model-View-Controller (MVC) design pattern 92 Working with Windows and Views 95 Looking out the window 95 Admiring the view 96 The kinds of views you use 97 View Controllers -- the Main Storyboard Players 101 What About the Model? 104 It''s Not That Neat 105 Taking a Look at Other Frameworks 106 The Foundation framework 106 The CoreGraphics framework 106 Even more frameworks 107 Understanding the MVC in the Project 107
Chapter 5: Creating the RoadTrip User Interface 111 Creating Your User Interface in the iPad Storyboard 111 It''s about the view controller 112 Using Interface Builder to add the user elements 113 Working within the Utility Area 115 Inspector and Quick Help pane 115 Library pane 116 Understanding iPad Navigation 117 Adding a New View Controller 121 Danger Will Robinson 128 Adding an identifier to the view controller 129 View Layout 130 Adding the User Interface Objects 131 Autosizing with Auto Layout 136 Adding the Test Drive button 141 Massaging the Template Code 144 Getting Rid of Warnings 148 Creating the iPhone User Interface 148
Chapter 6: The Runtime, Managing Memory, and Using Properties 151 Stepping Through the App Life Cycle 152 UIApplicationMain 153 Handling events while your application is executing 158 Knowing what to do when the normal processing of your application is interrupted 160 An overview of the view controller life cycle 163 Working within the Managed Memory Model Design Pattern 164 Understanding memory management 165 Using reference counting 165 Automatic Reference Counting (ARC) 167 Working with variable types according to ARC 169 Understanding the deadly retain cycle 170 Observing Low-Memory Warnings 172 The didReceiveMemoryWarning method 172 The applicationDidReceiveMemoryWarning: method 172 The UIApplicationDidReceiveMemoryWarningNotification: notification 173 Picking the right memory-management strategy for your application 173 Customizing the Behavior of Framework Classes 174 Subclassing 174 The Delegation pattern 175 Understanding Declared Properties 176 What comprises a declared property 176 Using dot syntax 177 Setting attributes for a declared property 178 Writing your own accessors 180 Accessing instance variables with accessors 181 Hiding Instance Variables 181
Chapter 7: Working with the Source Editor 183 Navigating in the Xcode Source Editors 183 Using the Jump bar 186 Organizing your code using the #pragma mark statement 190 Using the Xcode Source Editor 190 Using Live Issues and Fix-it 192 Compiler warnings 193 The Issue navigator 193 Accessing Documentation 195 Getting Xcode help 195 The Organizer window 198 The Help menu 199 Finding and Searching in Your Project 199 Using the Find command to locate an item in a file 199 Using the Search navigator to search your project or framework 200 Using the Symbol navigator 201 You''re Finally Ready to Write Code! 202
Part III: Getting Your Feet Wet: Basic Functionality 203
Chapter 8: It''s (Finally) T ime to Code 205 Checking for Network Availability 205 Downloading the Reachability sample 205 Adding the code to check for reachability 208 Exploring the Changes in iOS 7 211 The dated interface 211 Losing the content 212 Setting the Master View Controller Title 213 Understanding Autorotation 214 Writing Bug-Free Code 215 Working in the Debug area and Debug navigator 216 Managing breakpoints 218 What you''ll find in the Debug area 222 What you''ll find in the Debug navigator 223 Displaying variables in the Source editor 224 Tiptoeing through your program 225
Chapter 9: Adding Outlets and Actions to Your RoadTrip Code 227 Using Custom View Controllers 228 Adding the custom view controller 228 Setting up the TestDriveController in the MainStoryboard for iPad 229 Understanding Outlets 231 Adding Outlets 232 Opening the Assistant editor 232 Creating the outlet 234 The Connections inspector 237 Working with the Target-Action Design Pattern 239 Using the Target-Action pattern: It''s about controls 239 Adding an action 241 How Outlets and Actions Work 244 Update the iPhone storyboard file 244
Chapter 10: Adding Animation and Sound to Your App 247 Understanding iOS Animation 248 View geometry and coordinate systems 248 Points versus pixels 248 A view''s size and position 249 Working with data structures 250 Coordinating Auto Layout, Frames, and Constraints 250 Animating a View 251 Finally, More Code 252 Implementing the testDrive Method 252 Understanding Block Objects 256 Rotating the Object 259 Working with Audio 261 Tracking Touches 269 Animating a Series of Images "In Place" 272 iPhone versus iPad 273
Part IV: The Model and the App Structure 275
Chapter 11: The Trip Model 277 What the Model Contains 277 Adding the Model Data 278 Using property lists 278 Adding a property list to your project 280 Adding the First Two Model Classes 290 Understanding the Trip Interface 292 Implementing the Trip Class 294 Initializing objects 296 Invoking the superclass''s init method 297 Initializing instance variables 298 Returning self 299 Initializing the Destination Class 300 Creating the Trip Object 303 More Debugger Stuff 305
Chapter 12: Implementing the Master View Controller 309 Setting Up a Custom View Controller for the iPad 309 Adding a Background Image and Title 319 Updating the iPhone Storyboard File 321
Chapter 13: Working with Split View Controllers and the Master View 323 The Problem with Using a Navigation Controller in Detail View 323 Using a Navigation Controller in the Master View 326 Adding a Gesture Recognizer 330 The Split Vie
De oplyste priser er inkl. moms

Polyteknisk Boghandel

har gennem mere end 50 år været studieboghandlen på DTU og en af Danmarks førende specialister i faglitteratur.

 

Vi lagerfører et bredt udvalg af bøger, ikke bare inden for videnskab og teknik, men også f.eks. ledelse, IT og meget andet.

Læs mere her


Trykt eller digital bog?

Ud over trykte bøger tilbyder vi tre forskellige typer af digitale bøger:

 

Vital Source Bookshelf: En velfungerende ebogsplatform, hvor bogen downloades til din computer og/eller mobile enhed.

 

Du skal bruge den gratis Bookshelf software til at læse læse bøgerne - der er indbygget gode værktøjer til f.eks. søgning, overstregning, notetagning mv. I langt de fleste tilfælde vil du samtidig have en sideløbende 1825 dages online adgang. Læs mere om Vital Source bøger

 

Levering: I forbindelse med købet opretter du et login. Når du har installeret Bookshelf softwaren, logger du blot ind og din bog downloades automatisk.

 

 

Adobe ebog: Dette er Adobe DRM ebøger som downloades til din lokale computer eller mobil enhed.

 

For at læse bøgerne kræves særlig software, som understøtter denne type. Softwaren er gratis, men du bør sikre at du har rettigheder til installere software på den maskine du påtænker at anvende den på. Læs mere om Adobe DRM bøger

 

Levering: Et download link sendes pr email umiddelbart efter købet.

 


Ibog: Dette er en online bog som kan læses på udgiverens website. 

Der kræves ikke særlig software, bogen læses i en almindelig browser.

 

Levering: Vores medarbejder sender dig en adgangsnøgle pr email.

 

Vi gør opmærksom på at der ikke er retur/fortrydelsesret på digitale varer.